The Witcher 2 was one of the most impressive role-playing games of the last few years, and after launching the 2.0 version of the game, the development team at CD Projekt RED has introduced the new REDkit set of modding tools, designed to allow any interested fan to create more adventures starring Geralt and his companions.
During Gamescom 2012, the team has shown off the abilities of the new game development suite via a demo during which they created a small quest from scratch in about 20 minutes, from the creation of the game world to the development of one small combat encounter with the Witcher trademark set of choices and consequences.
The REDkit seems to be especially adept at developing game worlds, quickly populating them with vegetation, textures and the necessary buildings.
It’s just a little harder to put together an actual quest by creating a limited script and then assigning roles to the various characters that are part of the setup.
CD Projekt RED
says that the final version of the modding tools will allow gamers to create complex scenarios, interesting characters and smart long-term consequences for the choices that players will make.
All the assets that the team used for The Witcher 2 will also be available to the entire modding community.
Experienced modders will also be able to swap out Geralt from the lead role and create adventures starring other characters from the game world.
The developers have not yet detailed how they plan to deliver the content created with the REDkit to players and whether they will also release the best of the mods on home consoles.
At the moment any modder who has the experience and would like to offer the team at CD Projekt RED some help can join the beta stage of the REDkit by applying on the official website and the full version of the tools will be introduced for everyone in 2013.