What it is: Just as the Nintendo Wii is getting ready to be replaced, the Japanese company is preparing a last The Legend of Zelda game, in order to make parting with the small white (or black or red) console that much harder.
The Legend of Zelda: Skyward Sword promises to be the proper 3D Zelda title that Wind Waker wasn’t, with Link now being controlled from an over-the-shoulder perspective, being able to use all sorts of weapons, navigate open, 3D environments, and more.
How it is: The Legend of Zelda: Skyward Sword demo was composed
of a few distinct parts, but only two were of the outmost importance, chief among which being a dungeon filled with different kinds of monsters and a few tricky puzzles.
Combat in Skyward Sword is similar to games like Infinity Blade on the iPhone, for example, as Link needs to swing his sword and hit the exposed areas of his opponents, who usually choose to leave just a tiny portion of their bodies exposed.
This is true for skeletal warriors and things like that, while spiders, for example, can only be hurt if Link hits their soft bellies, which can be quite hard, especially since many spiders are swinging around him, dangling from cobwebs.
Besides the actual sword, Link can place bombs or shoot arrows with a bow, which can also be used to trigger levers and make doors open. Aiming with the bow, at for a Wii novice like myself was a bit tricky, as you go into a first person view and need to use the nun-chuck to arm the weapon and then shoot.
Another part of the demo involved Link and a couple of other residents of Hyrule engage in a sort of aerial race, riding on winged creatures similar to griffins. Navigating is done only with the Wii Remote and you catch on pretty fast, even if your friendly citizens aren’t that nice to you.
When and on what: The Legend of Zelda: Skyward Sword might appear at the end of this year, but it could be delayed until early 2012, and will appear only for the Nintendo Wii.
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