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August 10th, 2009, 17:11 GMT · By

Games for Windows 3.0 Released, Anti-Piracy Measures Included

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It's hard to believe it but Games for Windows Live is two years old and Microsoft seems determined to push the service forward, despite claims from gamers that it provided lousy matchmaking and that it was badly integrated with videogames.

Last week, the Redmond-based company released version 3.0 of the software, which includes a slew of new features designed to make it a more powerful anti-piracy tool while also adding in game marketplaces and account management.

Maybe the biggest change is that players can now buy and then download new content for one of their titles while still being in the game. Fans of Fallout 3 who are running out of places to explore can go to Games for Windows Live, set up a payment system via a credit card and then access the marketplace and download Mothership Zeta or Broken Steel without the need to exit their session.

The content will then be downloaded and installed and ready to be accessed. Microsoft believes that the new feature will allow for more impulse buys and will bring in more revenue from the service.

There are also two new anti-piracy solutions added to Games for Windows Live, which will be available to videogame developers come fall. Zero Day Piracy Protection will make sure that the game executable cannot be run before the official release date, while Server Side Authentication creates a link between the game license and the Gamertag that you own, meaning that the game can then be installed and played on any PC as long as you use the same identification data. The Zero Day Piracy Protection measure might be more controversial as it could make imported titles unplayable for some gamers.

Games for Windows Live is in direct competition with other digital distribution services like Steam from Valve, Impulse from Stardock or GamersGate from Paradox Interactive.

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READER COMMENTS:


Comment #1 by: Chicken on 12 Aug 2009, 19:21 UTC reply to this comment

Why can't they just let it die already?
I have personally avoided games that use it and I have never had a pleasant experience my games that use it.
So what's the point of trying to revive a dead dog when all it did was piss off consumers and scare off potential customers?


Comment #2 by: Bob on 13 Aug 2009, 17:16 UTC reply to this comment

I tell you they want video games and the internet to become like TV where you pay for every 'channel' where you cannot sell your used games because they are digitally encoded to play only on your computer. Where the corporations can control every aspect of your interenet surfing and online gaming. Where they can change any media to conform to pressure groups against Mature games and internet sites. It's all about money and control so get used to it the good old days are coming to an end.


Comment #3 by: libbyfulgione on 11 Nov 2011, 04:40 UTC reply to this comment

This policy blows!!! I have been trying to play Fable III which I bought tonight, months after the release date. It's bad enough that it took me hours to figure out how to get around the Windows Live ewrror porblems whilke trying to load the game (0X80070652 error), now that the game is loaded I can't play it because of the "Games for Windows - LIVE Zero Day Piracy Protection" error? WTF? Apple, here I come!!!

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