The game mixes single player, cooperative play and massive PvP events

Jul 3, 2012 07:02 GMT  ·  By

The Elder Scrolls Online is undoubtedly an ambitious MMO and one of the main designers working on the game believes that the resulting variety of game mechanics and content will be one of the main selling points of the game.

Brian Wheeler, who is the leading Player versus Player game developer at ZeniMax Online, told VG247 that, “Well, we’ve picked a timeline where, if you look at the whole history of Tamriel, we’ve highlighted a time of epic civil war.”

“That gave us a perfect setup for the PvP as well as making sure we had each alliance set up. You can have a story for the Aldmeri, you can have a story for Daggerfall, you can have a storyline for Ebonheart, along with the heroic story for your own character,” he mentioned.

Since the MMO was first announced, the leading designer, Matt Firor, has made it clear that players can get through the game solo if they wish to and get a deep story that makes them the hero of the land, but he also emphasized that group play adds another dimension to The Elder Scrolls Online.

Wheeler added, “Every story has the opportunity to be exciting because people are going to get out there and find things to attach to.”

“There are tons and tons of things out there for people to fall in love with – whether it’s the main quest of saving your soul from Molag Bal, or the distractionary quests that have you running around or the public dungeons, there’s just tons of great Elder Scrolls Lore in this world for you to find and fall in love with,” he explained.

The Elder Scrolls Online is not yet at the stage when people outside the development team can play it, but ZeniMax Online showed an extensive demo during E3 2012 and I saw a game that has the potential to revolutionize the MMO space as long as the developers make the core mechanics solid and engaging.

The game should be out during 2013.