The core elements of the new soundtrack are still under development

Nov 13, 2012 13:36 GMT  ·  By

The development team at Rockstar plans to expand the soundtrack for the upcoming Grand Theft Auto V with a musical score specifically created for each game mission, in a manner similar to Max Payne 3 and Red Dead Redemption.

Dan Houser, a co-founder at Rockstar and a leading developer on GTA V, is quoted by CVG as saying, “We thought could do something interesting if we scored missions in GTA. Obviously we didn't want to lose radio stations, so we thought we'd do both.”

“Exactly how we're going to balance between the two we're not entirely sure yet - we're still trying to figure that out. But we have some very cool people doing the score, different people, who will work in the same stem-based system that we used in the other games,” he adds.

Traditionally, the Grand Theft Auto series has focused on offering as much variety as possible via car-based radio stations, which had extensive playlists and some hilarious dialogue.

The addition of music to the actual story-based missions might increase the dramatic element of the narrative.

The focus on music might also be a sign that Rockstar is interested in placing more of an emphasis on the core missions of GTA V, rather than giving the player extensive freedom to explore the city at his own pace.

The new game will take place in Los Santos, a virtual recreation of Los Angeles and the surrounding Southern California area.

GTA V is at the moment only confirmed as arriving on the PlayStation 3 from Sony and the Xbox 360 from Microsoft and the launch date is set for spring 2013.

It’s not clear whether the developers don’t want to create PC and Wii U version of the game or whether they will be announced at a later date.