Developer Rockstar and publisher 2K Games are saying that they have re-built most of the gameplay mechanics for the upcoming Grand Theft Auto V from the ground up, keen to offer both veterans of the series and newcomers a deep and satisfying game experience.
One of the main areas of improvement for the development team, according to information cited by CVG and coming from a Game Informer story, is the shooting, which has evolved both in terms of felling and mechanics, with weightier weapons and a focus on movement.
Melee has also been improved, with Rockstar saying that, while it acknowledges it will be less used than shooting, it is now more fun to engage in close quarters battles and more rewarding.
The open world included in GTA V will be bigger than any other created by the team and that means more driving around for the player.
Car handling has also been modified, allowing gamers to stick to roadways better and has eliminated the “boat” feeling that was a hallmark of the fourth game in the series.
Rockstar says that players will get an experience that’s closer to a racing game than a traditional open-world title.
Los Santos, the city that dominates GTA V, is also designed to resemble Los Angeles more than San Andreas did in previous titles in the series, and the size of the game world is bigger than that for Red Dead Redemption, GTA V and San Andreas put together.
Even the ocean slice included in the game is fully simulated and it can be explored.
Transportation options include everything from lowly BMXs, mountain bikes, road bikes, dirt bikes to normal cars and trucks, but also more exotic options like helicopters, planes, ATVs, Jet Skis.
GTA V will be launched on the Xbox 360 and the PlayStation 3 during the spring of 2013.