On February 16, Alexandre Julliard announced a new development version of the Wine app, which brings assorted bug fixes and improvements.
As usual, the number of new features and bug fixes in the development version of Wine (Wine Is Not an Emulator) is quite large, even if we don’t take the important changes into account.
This latest version doesn’t feature a lot of major changes and improvements, like the previous ones, but there are some interesting fixes.
Highlights of Wine 1.5.24:
• The power-tab-editor no longer freezes at end of a song;
• Return the correct module handle for the initial display driver load;
• Avoid a deadlock when a being loaded DLL calls CoRegisterClassObject from its DLL_PROCESS_ATTACH handler;
• Ensure a fixed-pitch full-width character has double advance of a half-width character;
• Return the window paint flags in the get_visible_region request;
• Split the core Itemize function out to be able to support differences between the normal and OpenType versions;
• Make sure that actual clipping region is updated for a EMF DC;
• Reduce the size of the console buffer to speed up the tests;
• Convert the source bitmap to the requested pixel format in IWICColorTransform::Initialize;
• Actually pass the ANSI string to the break proc;
• The remote Tools for Visual Studio 2012 RC installer, for Windows on ARM (WoA), no longer crashes because of TPIDRURW;
• VE Online and other games no lobger want d3d11.dll.D3D11CreateDevice.
Wine 1.5.24 also brings bug fixes for the following Windows games and tools: Battle Zone, EverQuest: Escape to Norrath, Verizon Media Manager, Crashday, Simpsons Hit & Run, Microsoft Flight Simulator X, Racedriver:GRID, Guild Wars, Sacred Underworld, EVE Online, Grand Theft Auto IV.
More details about this release can be found in the official changelog.
Download Wine 1.5.24 right now from Softpedia. Remember that this is a development release and it should NOT be installed on production machines. It is intended to be used for testing purposes only.