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December 28th, 2011, 23:01 GMT · By

GOTY 2011 Best Role Playing Game – The Elder Scrolls V: Skyrim

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We have created a rather long series of Game Diaries for The Elder Scrolls V: Skyrim and even after writing a few thousand words on the game that Bethesda launched we have failed to address all the story, gameplay, character and world elements that make it the Best Role Playing Game of the Year 2011.

The Elder Scrolls series has always been known for creating worlds that beg to be explored but the main characters in both Morrowind and Oblivion have never been too attractive for me.

Skyrim solved this by making me genuinely care about the persona of the Dragonborn that I was inhabiting and by making the game genuinely be about me and the way I plan to solve the problems of the world, rather than just making me an important pawn but only one of the cogs in a larger machine.

The role playing mechanics are almost spot on, from the amount of ways to influence the game world to the way all the central locations are linked to the character in subtle but clear ways that do not exist for other character in the game world.

Skyrim is a huge game and one that can easily swallow hundreds of hours for dedicated gamers yet it manages to remain somehow intimate, an experience where I inhabit the protagonist even though the reworked User Interface makes it somewhat harder to maintain a connection.

The only downside for the role playing aspect of Skyrim is the fact that, while improved, dialog continues to be a weak points for the series but this is not enough to drag down the entire experience.

In a gaming world where ambition seems to be a problem rather than an asset Bethesda have shown with Skyrim that aiming high and trying to create a huge experience can lead to success.

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READER COMMENTS:


Comment #1 by: Eric on 29 Dec 2011, 20:57 UTC reply to this comment

I agree...but...

Skyrim is one of the buggiest games I've played on a modern console, ever. It is very clear that they have built Skyrim off the platform of previous games because some of the same bugs exist.

The AI is still horrible and can be bugged out with ease just by walking behind a tree, often. Bodies often bug and "tweak out" getting stuck or clipped on the environment (just like previous incarnations). NPCs still talk or yell over each other, or spout dialog at weird, inappropriate times. There's still a noticeable disparity in difficulty in being a wizard or a fighter that seems odd.

Being "evil" has no real impact on the game...other than sometimes bugging out important quests when immortal plot NPCs turn on you. It doesn't matter how much a mass-murderer you are, other than affecting the bounty; and again this sometimes bugs out plot quests, at least it did for me.

All in all I agree the Skyrim is a darn fantastic game...but I can't elevate any game with such a vast amount of bugs to game of the year...because ultimately it isn't *that* novel an experience considering past installments of the series.

I agree that Skyrim is great...but I expect the next iteration of a series to really improve on the previous. Skyrim improves on oblivion, absolutely, but not enough to drop my jaw, really, as there are still too many lingering issues and bugs.

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