Epic was forced to make Unreal Tournament 3 cross-platform, and 'it killed them' to do it

Mar 12, 2007 09:01 GMT  ·  By

It's a known fact that piracy is game developers' worst nightmare and especially for those developers who work on PC games. PC games are the ones getting hacked the most, and of course PCs, rather than consoles and console games, so you see how they both go together so well. Naturally, evil geniuses have found ways to hack into consoles very easy (take Fanjita and Dark Alex with their hacking of Sony's PSP), but PC software is their holy Graal.

The GDC hosted a lot of game developers' opinions on game piracy and this year's conference revealed a pretty good dose of discontent, regarding PC games. Capps, who worked on both Unreal Tournament and Gears of War hit titles, told Extremetech in an interview that: "PC Gaming is really falling apart. It killed us to make Unreal Tournament 3 cross-platform, but Epic had to do it to [recap its investment in the production costs]."

So to make it clear to everyone, hackers are the ones to blame for the games being so expensive. This is not an exaggeration, a lie or a rumor; it is the pure and simple truth. Plus, it is only the big titles that hackers are after and that makes it even worse. Robert 'Apache' Howarth at Voodoo Extreme reckons that if you look at the process it takes to play an MMORPG, the only way to kick piracy in the head would be to emulate that process for normal games and without the money fee, as copy protection software is practically worthless.

So even if developers come up with something better to try and keep pirates away, what do you reckon hackers will do, sit with their arms crossed?