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October 6th, 2006, 08:28 GMT · By Alexandru Sima

G80 Full Specs

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NVidia's G80 based boards possible specs surfaced on VR-Zone and were removed later.
Xbitlabs managed to collect the information on the new cards and the info is now spread. Also, a few days ago, the first pictures of the G80 were acquired by PCOnline.

The most important aspect of the leaked documentation regards the specs revealed:

Unified Shader Architecture;
Support FP16 HDR+MSAA;
Support GDDR4 memories;
Close to 700M transistors (G71 - 278M / G70 - 302M);
New AA mode: VCAA;
Core clock scalable up to 1.5GHz;
Shader performance: 2x Pixel/12x Vertex over G71;
8 TCPs & 128 stream processors;
Much more efficient than traditional architecture;
384-bit memory interface (256-bit+128-bit);
768MB memory size (512MB+256MB).

The unified shader architecture suggests what the experts have been saying for a while now, that the cards will support DX10. According to the same information, the G80 will surface in November in two varieties: the GeForce 8800 GTX and GeForce 8800 GT, priced at $649 and $449-499 respectively, according to Megagames. The GTX model (higher-end) will feature a 384-bit memory interface, a hybrid water and air cooler and 7 TCPs while the GT will have a 320-bit memory interface, a standard air cooler, and 6 TCPs (No one has actually explained what TCP actually stands for, although Techreport has uncovered an nVidia patent which refers to thread control processors). According to the same patent, these TCPs will be used to set the function of the unified shader processors.

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