Fuse Shows Insomniac Focuses on Fun, Neglects Realism, Says CEO

The company wants to explore new and exciting universes

Ted Price, the chief executive officer working at Insomniac, says that the overall philosophy of his company is to focus on creating a fun video game experience without worrying about the realism level of the title.

Speaking to Joystiq, the developer says that his main aim is to create new worlds with new rules for the players to explore and that there’s no initial limits that he imposes on his colleagues.

Price states, “That’s why we came up with the Chimera and the alternate history in Resistance. That’s why Ratchet is all about traipsing through a made up universe. And that’s why Fuse involves a world that is very Insomniac.”

One example that the CEO gives is the Echelon Mode for Fuse, where gamers fight in arenas while bags filled with money are falling down around them.

He adds, “Crazy stuff happens in this world, and because it’s a made-up world, we can embrace it and not feel concerned that people will point their fingers and say ‘This doesn’t feel realistic’. We don’t care. We’re making it up, we’re having fun.”

According to Price, the overall design of Fuse owes much to previous video games that Insomniac has created, from the old Disruptor game that was launched during the ‘90s to the more recent Resistance and Ratchet & Clank.

Fuse was initially set to launch during 2012, but Insomniac has delayed the experience to the second quarter of the year, when it will be offered on the PlayStation 3 from Sony and the Xbox 360.

The game will bring a cooperative four-player experience centered on action, with each gamer inhabiting one character and team play important for success.

Insomniac has plans to continue offering content for Fuse after launch.

The team has also expressed an interest in creating more titles in the Ratchet & Clank franchise.

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