The team aims to deliver a number of innovative mechanics

Oct 13, 2013 21:26 GMT  ·  By

Yui Tanimura, a director working at From Software, says that the company is not trying to make the upcoming Dark Souls 2 a more accessible experience, but that gamers who expect the same difficulty as in the first title might also be disappointed.

He says that his entire team is trying to make sure that the experience is always surprising.

He tells Eurogamer that, "I try to be deeply cynical in terms of the things I put in the game. I’m not only interested in creating things that players will enjoy, per se. I also want to include stuff that is somehow iffy. It’s also about challenging expectations and not necessarily giving people what they want."

From Software continues to make sure that the control scheme and the control of the main character in Dark Souls 2 is not an obstacle for players because the difficulty of the actual gameplay would be enhanced.

Tanimura adds, "Understanding that changes the way in which we design the game. We’re designing to inspire players to make poor decisions. That might seem perverse but it is where the game’s power is found: anyone can play and succeed, regardless of natural talent. They just need to pay attention."

At the moment, Dark Souls 2 is in a closed beta test and the team at From Software is making sure that both the game mechanics and the network infrastructure for the title are solid.

At the same time, the team is announcing that Special Editions for the game will only be offered to those who pre-order, with some interesting equipment bonuses that will make the early game phase easier to navigate.

Dark Souls 2 will be launched on the PC, the Xbox 360 from Microsoft and the PlayStation 3 from Sony on March 11 in the United States and three days later in Europe.