The developers have fixed a lot of bugs, including some multiplayer issues
Freeciv, a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, is now at version 2.3.3.Freeciv 2.3.3 is inspired by Civilization I and II from Microsoft and gamers should find this title quite familiar, since one aim is to have optional modes (called rulesets) with compatible rules.
The game is maintained by an international team of coders and enthusiasts. And on Linux, at least, this is one of the most interesting multiplayer experiences, with support for 126 players.
Freeciv features an improved AI (computer controlled players), Internet & LAN multiplayer (TCP/IP) support, new maps and scenarios, more than 50 playable units and over 300 nations, modpack support, and a comprehensive in-game support.
Highlights of Freeciv 2.3.3:
• The players' endgame scores could have been too high due to the future techs state not being initialized correctly at the start of the game, which in turn could have led to incorrect ranking. This problem has been fixed;
• The game now infers that ruleset effects are possible in more cases where incomplete information is available;
• More types of units are now permitted to auto-explore;
• Possible issues that could have occurred when upgrading a highly-veteran unit to a type with fewer veteran levels, have been fixed;
• Malformed network packets could have caused a denial of service (memory exhaustion or CPU-bound loop);
• When a scenario is saved, the scenario information is now included earlier in the file, to speed up the 'Start Scenario Game' dialog;
• A possible crash when the '/cmdlevel' server command is issued has been fixed;
• A couple of issues with units that has a zero move rate (no such units exist in the supplied rulesets) have been fixed.
Check out the complete changelog for all the updates and fixes introduced in this new version.
Download Freeciv 2.3.3 right now from Softpedia.