Besides a generous update, Forge Quest also features a 25% discount for a limited time

Mar 14, 2014 15:25 GMT  ·  By

Forge Quest, a procedurally generated RPG developed by Chase Grozdina that was published on Steam, has just received a Linux version.

Forge Quest started its life on Kickstarter and the developer, Chase Grozdina, managed to gather enough funds for the game to take shape and become a reality.

The title has been described as a classic Zelda-like adventure game set in a sandbox world where the users are focusing on a non-linear experience, but also interact with the world just like they would do with a character.

“We aim to provide a large and diverse world that is never the same twice. Using randomly generated terrain, we will be able to provide a unique overworld, dungeons and towns that they player will be able to explore. Certain events can at times cause the world to change and provide the player with a world that appears to actually be growing and changing around them,” say the developers.

Forge Quest has been released on Steam under the Early Access Game program, which means that the game is far from being ready for deployment. The development is still ongoing, but that doesn't mean that you can't purchase and play the game, keeping in mind that bugs can still happen.

Linux users must be ecstatic to know that the patch that raised the version to 1.43b also brought Linux support. Along with the update, the game now also benefits from 25% that will last all weekend.

Gamers have been encouraged to play the Linux version and test it, eventually reporting any problems that they might encounter. Testing the game with different hardware and various Linux OSes will ensure that the final version is stable.

The developers have also explained that the Linux release has an annoying bug (it's not a game breaking bug) that can potentially crash the application when maximizing the window. This problem is being worked on and a fix is incoming.

According to the changelog, major improvements have been implemented to help reduce the memory leaks when changing zones, the Voxel to triangle algorithm has been changed and it's not up to 15% more efficient in some cases, and a bug that would cause projectiles and some entities not to show unless the user was close to where it spawned has been fixed.

Also, the method used for animations has been modified, all weapons now allow movement while the user is attacking, enemies are now knocked back away from the player, and more.

Check out the official Steam website for more details about this release.