The game is a first-person experience first and then a shooter

Mar 14, 2013 19:11 GMT  ·  By

BioShock Infinite creator Ken Levine has talked about the game's first-person shooter nature and mentioned that the team at Irrational Games was sticking to it because it allowed a better story to be told.

BioShock 1 is still one of the highest rated first-person shooters ever released even if it's more of an action adventure game than a traditional shooter like military titles in the Call of Duty or Battlefield franchises.

BioShock Infinite keeps this core nature and its creator, Ken Levine, emphasizes, via Eurogamer, that it's due to the great first-person view and less about the shooting part.

"I like making... to me the First-Person is more important than the Shooting, right? The first-person is very powerful. It is at the end of the day where interactive experiences, where the ultimate goals, lie, because that's what our experience is."

The first-person view really stands out, according to Levine, when trying to make players connect with other characters, like Elizabeth in Infinite's case.

"And it allows us, in the kind of detail we put in the world, to get close to it in a way you can't otherwise and most importantly it's not a 'him', it's a 'you'. Booker is not forming a relationship with Elizabeth, some weird hybrid of you and Booker is forming a relationship. That's incredibly powerful. If Infinite was third-person Elizabeth would not be the same."

The shooting is mainly there to remind players that they're still engaged in a conflict and shouldn't exactly detract from the main story.

"The shooter part is more tricky because like you say it is kind of an odd thing, where all of a sudden all this combat's going on. I think of it sort of like musicals, you know - like you have this story and then all of a sudden everyone bursts out into song."

BioShock Infinite is out on March 26 for PC, PS3, and Xbox 360.