The team wants to create a connection between player and world

Sep 23, 2013 09:48 GMT  ·  By

Tetsuya Nomura, the director working on the new Final Fantasy XV, says that he is aiming to make the player engage more with the world by reducing the number of cutscenes that gamers will have to simply watch.

The developer is quoted by Gematsu as saying that, “Since the beginning of 3D graphics, Final Fantasy has largely used pre-rendered movies, but what’s different about this new hardware is that it allows you to direct what has previously been pre-rendered and make it real-time.”

He believes that most modern games have found a better balance between the need to give gamers control over the main character and the need to deliver important information via cutscenes.

Nomura adds, “The scene we saw at E3 where a Leviathan is rioting through a town, and the main character comes in fighting and flying around in a current of water. Until now this scene would have been completely pre-rendered into a movie by Visual Works (Suare Enix’s film producing team). But now you’ll actually be able to play through it in real-time.”

Square Enix has traditionally followed the Japanese role-playing game formula, including its focus on lavish cutscenes, to the letter.

Over the last few years, the genre has drawn in a smaller number of fans and the development team working on Final Fantasy XV is aiming to innovate in order to make the franchise appealing once gain.

The new title is designed to create a darker and more realistic world that will focus on the reasons that characters have for their actions and the emotions that the story is delivering.

The experience will also expand the options that gamers have during battles.

Final Fantasy XV will be launched only on the PlayStation 4 from Sony and the Xbox One from Microsoft and Square Enix has offered no info on when that might be.