The team needed to remake the MMO to capture players' trust

Mar 16, 2013 10:07 GMT  ·  By

Naoki Yoshida, the leader of the team working on the Final Fantasy XIV: A Realm Reborn, admits that the original release of the MMO has caused a lot of damage to the brand of the franchise and that his team has a lot of work to do getting the players trust back.

He tells VG247 that, “That being said, when I actually played it – that was shocking. That’s something that I share with the players.”

The Square Enix team decided to reboot Final Fantasy XIV rather than simply shut it down because “that would really mean the end of the Final Fantasy series. We just couldn’t do that.”

A Realm Reborn is designed to rebuild the MMO from the ground up, with the entire world redesigned to make more sense, a new solid infrastructure and mechanics that finally make sense.