Final Fantasy XIV: A Realm Reborn Suffers Delays, Has Strong PvP

Players will be able to do battle against the developers

  Final MMO
Naoki Yoshida, the game producer and the director working on Final Fantasy XIV: A Realm Reborn, says that his team inside Square Enix has solid plans for the Player versus Player side of the MMO and that he will take to the battlefield himself in order to engage players.

Naoki Yoshida, the game producer and the director working on Final Fantasy XIV: A Realm Reborn, says that his team inside Square Enix has solid plans for the Player versus Player side of the MMO and that he will take to the battlefield himself in order to engage players.

During a Twitter-based Questions & Answers session that Siliconera summarized, the developer has said, “There are multiple people from the development team who put a lot of thought into the PvP system and we currently do have plans to implement a system where players will be able to fight against the development team. As an additional note, we have plans for players to be able to fight Wada for an event.”

Final Fantasy XIV: A Realm Reborn will include new mounts, new areas to explore and a host of new game features when it comes to competitive player battles.

This is all good news for the gamers who are interested in the MMO, but Yoshida also has information that will be a disappointment to the fan base.

He says that, “Currently we are about two months and two weeks behind schedule compared to the road map that was released on October 14.”

The development leader of Final Fantasy XIV says that his team is still working on some problems that should have been solved months ago.

At the moment, the focus is on making sure that the Alpha servers for A Realm Reborn are available 24 hours a day and Square Enix would like to introduce a beta test period during January or February 2013.

Final Fantasy XIV is the publisher’s attempt to create a new MMO based on the franchise, which would deliver a high quality experience and would make up for the disappointment of the core release, which was buggy on launch and failed to appeal to fans.

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