We know how long is too long

Aug 14, 2008 09:10 GMT  ·  By

We all appreciate a good, lengthy game, but a varied gameplay is a must or else any title will turn into a boring piece of junk. It seems that Square Enix has a completely different opinion, since reports are suggesting that a huge difficult boss in Final Fantasy XI, Pandemonium Warden, was not defeated after an entire guild fought against it for 18 hours in a row! And that is truly amazing!

The story was reported by the guys over at the Pet Food Alpha website, who said that FFXI members of the guild Beyond Limitation went to hunt down the Pandemonium Warden boss but failed to do it, even though they spent almost an entire day playing. The boss reportedly shapeshifted several times and some of these forms alone took a few hours to defeat.

Guild member Sylphet said, "People were passing out and getting physically ill. We decided to end it before we risked turning into a horrible new story about how video games ruin people's lives... None of us doubt that Pandemonium Warden can be killed. We just call into question exactly what the development team thinks is reasonable from human beings."

18 hours of non stop gaming is definitely not reasonable. However, we are sure that Square Enix knows that, since it has a "word to our players" warning that fans of Final Fantasy XI should not forget their family, friends, school or work. Kind of tricky not to ignore them if one boss needs more than 18 hours to go down, right? Especially when a game as popular as Square's does not need such tricks to keep the audience glued to the screen.

Anyway, one thing is clear: this boss is ridiculous and needs some quick tweaking, otherwise some bad things might happen. And we don't want that - we don't need more people blaming video games for things they shouldn't be blamed for, right? Please let us know your opinion on the matter.