The shooter will entice players to explore its plot

Oct 9, 2012 23:31 GMT  ·  By

The story in Far Cry 3 is a complex one but it won’t be forced onto players if they just want to have fun, as Ubisoft will leave lots of clues and tempt players into exploring more of the narrative throughout the single-player campaign.

Far Cry 3 is out in a few months and Ubisoft has released all sorts of details about the new shooter, from what characters are present in it to videos with the different factions and dangers that inhabit the game’s different islands.

According to Far Cry 3 Producer Dan Hay, the shooter won’t force the story onto players, as it’s hard to do such a thing when there’s an open world and a first-person perspective.

“We want to portray the island in Far Cry 3 as exotic, beautiful and deadly,” Hay told CVG. “It's hard to portray that when the player is free to explore. But we can entice them, with sounds, with voices, with things you spot in the distance. We want this to be a living, breathing world.”

“But our overarching goal incorporates more than the narrative. We want to entice as many people into this game, either through gameplay or narrative. If people want to come in and use the island as a toy, then we have to do that for them. If people want to immerse themselves in a story, we have to do that too. It's a very delicate balance, but I feel we've achieved it.”

The first-person perspective gave Hay and his team quite a lot of problems but, in the end, they have decided to let players explore as much of the story as they want during their experiences.

“The player controls the camera. It means we have to be so careful. We have to offer opportunities for players to become involved in the storyline. The player isn't going to witness every moment, or pick up every part of the story. But we have a job is to entice them to be involved in as many of these moments as they can,” he added.

Far Cry 3 is out at the end of November onto the PC, PS3, and Xbox 360 platforms.