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September 24th, 2008, 01:31 GMT · By

Far Cry 2 Developer Details Multiplayer

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Louis-Pierre Pharand, who is a producer on Far Cry 2, talked to Eurogamer and its readers and revealed that the game would have four distinct multiplayer modes. The now classic options of Deathmatch and Team Deathmatch will be in the game, with
the entire 50 square kilometers of the world or just a portion of it available to play on. A Capture the Diamond mode will also be in the game, which is pretty much like Capture the Flag but with the added twist that you need to get your hands on a precious stone to win. Uprising, which the developer himself described as being “a modified version of a VIP”, was the last of the game modes available for multiplayer matches.

Asked about the way the multiplayer game would integrate character progression elements, he said that the company decided “that all persistency will occur within a match or a define series of matches. That way, gamers will have a taste of all our great guns quickly. You will get upgrades within classes and it will allow you to be more tactical in your progression, depending of the type maps you play”. In other words, each time you join a new match, your character will be reset and everyone will begin the game from zero, which means that there will be no one with a clear advantage at the start of a multiplayer match.

The developer also confirmed that the map editor would be easy to use and would serve to create MP maps suited to each gamer’s play style. The maps will be voted upon by players and the best map creators will be rewarded, in unspecified ways, by the people at Ubisoft.

Far Cry 2 is coming to the PC, the PlayStation 3 and the Xbox 360 on October 24. The game will be launched in what might be the busiest week of the fall release schedule, with Dead Space, Red Alert 3 and Fallout 3 competing with it for gamers’ attention and money.

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