The game uses input from the writers and the actors of the show

Oct 29, 2012 20:11 GMT  ·  By

Andy Owen, the lead producer working on Family Guy: Back to the Multiverse, says that the team working on the game knew that it had to be careful during the development process in order to be able to satisfy fans of the television show it is based on.

The developer tells the PlayStation Blog that, “Everything from the script to the presentation to the way it will make you feel playing on your couch at home had to feel like Seth MacFarlane took a coding class and made it himself.”

The core requirement was to get those involved with the animation to offer input and stay faithful to the irreverent spirit of the animation series.

Owen says, “Writers Mike Desilets and Anthony Blasucci have penned a hilarious script for us, and more than just creating dialogue, they’ve been instrumental in helping us shape the game around the story.”

Seth MacFarlane himself and the voice actors also worked with the development team at Heavy Iron Studios in order to make sure that the character sounded right and that they delivered their lines just as they would on television.

Family Guy: Back to the Multiverse is played from a third-person perspective and the game focuses heavily on cooperation between players.

On local consoles, up to four players can join into a game at the same time and the developers have implemented a drop-in, drop-out system to keep gameplay flowing smoothly even if a player decides to leave.

The plot is linked to Bertram attempts to eliminate Stewie when he finds out that he is going to kill him in the near future.

Family Guy: Back to the Multiverse will be launched on the PlayStation 3 from Sony and the Xbox 360 from Microsoft on November 20 in the United States and the customary three days later in Europe.