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April 29th, 2008, 12:33 GMT · By Calin Ciabai

Famicom Wars Hints (DS)

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Famicom Wars (or Nintendo Wars/Advance Wars) is a series of military turn-based and real-time strategy video games usually developed by Intelligent Systems
and published by Nintendo. The series debuted in Japan on August 12, 1988. Like another Intelligent Systems series, Fire Emblem, most games in the series were released only in Japan; Advance Wars (2001) was the first to reach the North American and European markets. Advance Wars was released in the USA on September 9, 2001, but put on hold in Japan and Europe.

The player takes the role of Commanding Officer (CO) in an army, usually of a country called Red Star (Orange Star in Western releases). In the single-player campaign of the Advance Wars games, each level consists of a new map and opposing CO to defeat. Victory is achieved when all of the opponent's units have been destroyed, their HQ is captured, or another victory condition has been applied.
(Wikipedia)

GAMEPLAY HINTS

Means To An End: Easy win
Choose the CO Sensei, and if possible, equip the skill Invader (Capture+1) and for the secondary front, choose Max. At the start of the mission, build four infantries and soon as possible, build a B copter and attack the enemy infantry that is capturing buildings at the south. The turn after that, build a T Copter and send an infantry south and deploy it after you destroy the enemy infantry. Watch out for Ooziums, and capture the Black Hole property so that Von Bolt will only deploy cheap units.

When your CO Power is available, use it and deploy infantries with 9 HPS when you have at least two properties south. Thanks to the skill Invader, it will take two days to capture a property. Capture all the properties south when evading the Oozium. As you capture more properties, you can deploy strong units to wipe out the enemy's cheaper units. Use your Super CO Power to deploy mech all over the place and flood them with mech. When the secondary front is won, deploy MegaTanks to destroy the Grand Bolt's weak spot. Capture the enemy base if you have the chance.

Muck Amok: Easy experience and money
If you are at this mission in hard campaign mode, at the beginning save the game in an empty slot. Clear the mission by destroying every Oozium on the field quickly. For each Oozium you kill in hard mode, you will be rewarded with 40 points. If you end the mission without problems, you will have 100 points for Speed, Technique and Power and 880 points for killing 22 Ooziums (if you destroy the cannon and the pipes you will have more points). You will have over 2,000 points (with the hard mode bonus) and you will have enough for two promotions for each CO that does that mission. If you make that mission on the other file, do not save it so you can repeat it for more points. However, make sure you save it on another mode to save the points you earned.

Reclaim The Skies: Easy points
Mission four (Reclaim The Skies) in campaign mode takes only about a minute to complete, and every time will result in 300 points. After the mission, just save the game in a different file and quit campaign mode. Load the file for on mission four and repeat. Note: Make sure to save in the file marked mission five after completing mission four. Mission four gives you points towards Rachael's CO ranking. Mission two is also quick, and is good for getting points for Jake towards his CO ranking.

Sami: Capture rate of 18
If Sami is at rank 3 and you completed the campaign, place the Invader and the Conqueror skill. When a full health infantry or mech captures a building, it will also capture 18. If the infantry survives the next turn, you can get it.

Sonja: Massive vision range
If Sonja is at rank 3 and you have completed the campaign, place the Scout and the Eagle Eye skill. This will improve the vision range to 4 (or 5 if CO Power is activated). Normally, a recon unit will see nine or ten spaces away. By using the CO Power, you can see the entire the map without the fog of war.

Last Time Survival level
At the "CO Selection" screen, choose Kanebi and any other CO. For the last level, charge up both CO tag power for a quick victory. As soon as you can buy two troops (preferably infantry), do whatever is needed with your starting units except the black boat (which you should move to the shore). The next day, make sure Kanebi is the second CO and use the tag team power. Move the boat up to the enemy HQ and unload the troops on the shore. You must do this quickly in the first few days before Grimm blocks it off. Next, change CO so that Kanebi is in charge. Start to capture the HQ and do what is needed with the other troop. The next day Grimm will be unable to damage your troop on the HQ. This allows you to finish capturing the remaining part of the HQ, giving you a quick victory for this level. This does not work later, as Grimm blocks the shores with tanks and stops you from the unloading of the troops.

Real advantage with deployed maps
If you completed Hard Campaign mode and have the Soul of Hachi (or have the CO Hachi), when equipped during a Super CO Power, you can deploy units from any property, giving you an advantage. Please note: Hachi's Super CO Power reduces the price by half. Deploy some MegaTanks and the advantage will be yours.


Here is a Famicom Wars commercial:


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