May 3, 2011 06:50 GMT  ·  By

Fallout: New Vegas has received a new version of the third title update on the Xbox 360 console, as Bethesda realized that the first edition caused errors while loading save game files from the hard drive of the console.

Fallout: New Vegas received a brand new patch last week on the PC platform, while the Xbox 360 version got the third title update a few days later.

Sadly, owners of New Vegas on the Microsoft console, after downloading the patch, experienced lots of errors when they tried to load save games from their hard drive.

Thankfully for them, Bethesda has announced that it has re-released the update, which has been thoroughly tested, so that no other errors will be encountered by users.

The new update version is available just for the English language version of Fallout: New Vegas, as localization efforts are still preventing it from appearing for other versions of the popular role-playing game.

Bethesda also announced that once Sony will get the PlayStation Network back online, the new update will also be released for the PlayStation 3 version of Fallout: New Vegas.

Besides the save game errors, the new update also fixes many balancing issues encountered by players, ranging from regular guns to explosives or energy weapons, not to mention some of the perks found in the role-playing game developed by Obsidian and published by Bethesda.

Check out some of the most important fixes in Fallout: New Vegas' Xbox 360 title update 3 below:

Guns:

Automatic Guns - SMGs, the Assault Carbine, and the LMG are more accurate across the board. They're also more durable. 12.7mm SMG mag capacity increased to 21. Shotguns - Buckshot has received a x1.2 inherent DAM mod. This slightly incentivizes using buckshot over slugs when enemy armor is not an issue. Magnum buckshot has a x1.3 DAM mod and a small amount of DT bypass. Spread for many shotguns has been lowered. Hunting Rifle, Anti-Materiel Rifle - Hunting Rifle and AMR now have the lowest spread of all rifles. Hunting Rifle RoF increased, Crit Chance set to x2. Anti-Materiel Rifle's Crit DAM has been raised from 80 to 110 to make it more viable when compared to the Gobi. Sniper Rifle, Gobi Campaign Scout Rifle - Sniper Rifle and Gobi now have a higher RoF and lower AP cost. Both have x2 Crit Chance. Gobi has increased DAM and much higher Crit DAM over the Sniper Rifle. That Gun - That Gun is now a slow-firing hand cannon that does huge DAM firing 5.56mm out of a short barrel. Hunting Revolver – Rate of Fire increased. Service Rifle - DAM slightly lowered, firing animation changed to the one used by Marksman Carbine, RoF dramatically increased. Spread decreased. Silenced .22 Pistol, SMG - Crit DAM and Crit Chance significantly increased. 5mm Ammo - Base ammo has 10 points of DT bypass. AP variants have 25 points of DT bypass. This affects the Assault Carbine, Minigun, and CZ57 Avenger. .308 JSP - DAM mult reduced from x1.5 to x1.3. x2 CND degradation effect added. Lever-Action Rifles - Cowboy Repeater, Trail Carbine, Brush Gun - RoF has been slightly reduced, AP costs have been significantly increased, and spread has been slightly increased. Cowboy Repeater Custom Action RoF increase has been reduced. La Longue Carabine spread has been significantly lowered. You can now download the new patch for Fallout: New Vegas through the Xbox Live Marketplace online service.