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October 28th, 2010, 22:41 GMT · By

Fallout: New Vegas – Crafting, Campfires and User Interface

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Fallout: New Vegas is a post apocalyptic role playing game from developer Obsidian and publisher Bethesda, taking the player to a relatively intact Vegas area and in the middle of a fight for power between Caesar's Legion, the New California Republic and the Brotherhood of Steel.

I am playing this game using the Hardcore mode, which adds more realism oriented features, like heavy ammunition and healing which takes place over time, alongside a need for food and water.

One of the big additions introduced in Fallout: New Vegas is the addition of a crafting system which allows the gamer to create quite a bit of new stuff, ranging from ammunition to complex drugs and chems.

It might be a very cool system, allowing the gamer to be pretty much self sufficient out in the desert, tending his own wounds, creating his own food and drink and even building better munitions that can turn the tide of a fight.

It blends well with the post apocalyptic feel of New Vegas and is a sign of the more Western oriented feel of the Obsidian game.

The problem with the system is that it's much too opaque for the average gamer.

The recipes can only be seen when a work area, like a bench or a campfire, is active, which means that I end up carrying a lot of things around, even using my companions as pack mules, but I rarely have everything I need to create the super powerful ammunition and those very nice Super Stimpacks.

And then, just as I drop my entire Misc object set somewhere in my room, I get to a quest which specifically requires something from the pile (thank God for fast travel).

It's true that fast travel reduces moving around time significantly but it's a pain not to have some handy recipes that can be consulted any time and anywhere in order to come up with a plan and then create those objects that have a clear impact on the game.

After this small rant on piece of advice: be sure to keep those rocket and dinosaur toys around, they can be very useful.


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READER COMMENTS:


Comment #1 by: nerp on 07 Nov 2010, 13:36 UTC reply to this comment

Write them down on a piece of paper.


Comment #2 by: BurningBrobze on 07 Nov 2010, 21:51 UTC reply to this comment

I like the crafting on Hardcore but you definitely need a packmule! Also some recipes and weapons did not unlock for me even though I received a recipe or blueprint, so I'm unable to craft them.

Comment #2.1 by: krampus on 15 Nov 2010, 22:33 GMT

you need to meet skill prerequisite, its not always survival, but also science, med, repair, etc


Comment #3 by: Austacio on 17 Dec 2010, 15:44 UTC reply to this comment

First I am an avid fan of Fallout, and yes there are some significant changes in Fallout New Vegas. I feel these changes add a level of difficulty unmatched by any other game and yet giving the novice an opportunity to progress at their own pace. The reason I am such a fan is the freedom in the game play. I spent hundreds of hours on both games exploring as many outcomes as possible. I still have not seen every possibility. I have completed the main story line with all the possible outcome (Evil / Good/ etc.) and yet I still want to play the game again because “somewhere out here” is a character, unique item, or scene I have seen.


Comment #4 by: lonewanderer on 15 Jan 2011, 22:45 UTC reply to this comment

Print the wiki webpage that lists them.

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