Nov 2, 2010 08:59 GMT  ·  By

The many bugs and glitches in Fallout: New Vegas, the latest post apocalyptic role playing game from Obsidian and Bethesda, are caused by the size and the 'sheer expanse' of the game's world.

Fallout: New Vegas has barely been launched for two weeks and already a huge amount of glitches and bugs were spotted by the players who bought the game in the first few days.

Many were pretty hilarious or even useful to the player, but others caused corrupt game saves and didn't allow them to access certain quests or vital areas of the game.

Many of those problems have been already fixed through the three patches that were released up until now, culminating with last week's patch 1.01 released on all three platforms, PC, PlayStation 3 and Xbox 360.

Now, after defending the game's engine, the GECK, senior designer Chris Avellone has talked about the bugs experienced by players and how they were impossible to detect by even the most skilled testers, due to the sheer expanse of the game and its virtual world.

"I think when you create a game as large as Fallout 3 or New Vegas you are going to run into issues that even a testing team of 300 won't spot, so we're just trying to address those as quickly as possible and so is Bethesda.

"It's kind of like the bugs of the real world - the sheer expanse of what you're dealing with causes problems," he joked.

Bethesda, the publisher of Fallout: New Vegas, and Obsidian, its developer, have both revealed that they are constantly monitoring all of the bugs and glitches encountered by players and will fix them all as good as they can.

However, even with the patch, people are still experiencing a lot of problems, and, ironically, are also getting new errors, not seen until the patch was installed on their system.