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December 6th, 2008, 02:41 GMT · By

Fallout 3: Suffering from Dissociative Identity Disorder

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Could that helmet house two personalities?
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It could be argued that the failings of Fallout 3 stem from the inherent split personality of the game. It needs to appeal to old fans and wants to be considered a Fallout title while it also has to draw in modern gamers, more accustomed to quick titles because they lack time.

The big draw to Fallout 3 is, paradoxically, not the fact that it's a Fallout game. To those who really loved the first two titles in the series, Bethesda's game could come across as being untrue to the cannon and the standard of excellence already established. Fallout 3 is great because it shows the modern gamer why the role playing title can be enjoyed without worrying about stats, gear or very long dialog tree.

The game felt easy after a certain point. Ammo was plentiful, as were medical supplies. Most enemies were easy to take down in VATS, with only Deathclaws, Radscorpions or large groups of Super Mutants posing a real threat. Yet, the beauty of the landscapes and the question “What's beyond that hill?” will never get old. Bethesda has really put something interesting in every cluster of abandoned houses and looking around for the next landmark (an antenna, a church, the Lincoln Memorial) is sure to appeal to those who have learned to search for a new Achievement everywhere. Veterans of the series will be drawn by the lore, the SPECIAL system and the wasteland.

Sure, the story appeared rushed and some plot holes still remain unanswered directly by the game. Yet, today's player who has little time at their disposal can get a good feel of Fallout 3 in no more than 30 hours. If you focus on the main quest you can blow through the game in as little as 15 hours probably only taking the time to solve what needs to be solved and traveling only to where you really need to go. If the Capital Wasteland doesn't draw you in until then, you can finish the game and get a cool experience out of it. If the setting and the post nuclear conflict world work for you, there's always the option to search around for all locations, bobble heads, and unique weapons.

The two audiences Bethesda had to think about were so different that the end product, Fallout 3, became a compromise. And it works without a hitch most of the time. Just load up the game and play it however you want while understanding that no videogame can be the same to everyone.

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READER COMMENTS:


Comment #1 by: Octotron on 06 Dec 2008, 06:38 UTC reply to this comment

If you want a game with exploration and combat but don't want to "worry" about stats, gear, or in-depth dialog, you play an ACTION game, not an RPG. I guess you'd like having a pie that gets injected directly into your stomach, without worrying about things like "taste".
What evidence is there that "today's player" has little time at their disposal?
Maybe they should just play shorter sessions. Blowing through a $50 game in 15 hours sounds dumb.


Comment #2 by: soggie on 09 Dec 2008, 06:53 UTC reply to this comment

I agree with Octotron. RPG is a game where you "worry" about gear, stats and in-depth dialog, and Fallout 3 fails in all three departments. Rape of the SPECIAL system, gone is the detailed equipment descriptions, and dialogue is written by a 3-year old with a Captain Obvious syndrome. I stopped playing FO3 when I realized my IQ dropped by half after reaching Three Dog.


Comment #3 by: UK_John on 09 Dec 2008, 08:39 UTC reply to this comment

By promoting the fact that modern players have no time to play 'long' games, all you are doing is playing into the dumbing down of gaming. Short, 12 hour games are like TV shows, mostly bland entertainment that washes over you. Yes you can watch a TV show in one sitting and then move one, but the experience compared to reading a book, which is what an RPG is more like, is minimal.

No one would suggest that you can read a novel in one sitting, no one is demanding less regular novels and more graphic novels that can be 'read' in an hour as opposed to the few hours of a regular book.

RPG's have a save feature, so I dispute your argument entirely. If you bookmark the book your reading over a few days, you are doing the same as saving a position in your RPG.

Trust me, if we continue to move toward all video gamers having shorter and shorter stories and gameplay - for the same retail price the market will continue to shrink as games are priced out of most people's pockets.

You may think it okay for gamers to have games thy can finish in a weekend, but at $50+ a pop, I doubt that most gamers will see that as a good thing, and indeed would have longer gaps between game players and more time spent doing other things, leading to less interest in gaming!


Comment #4 by: DDigit on 09 Dec 2008, 15:44 UTC reply to this comment

Dumbing down things seems te be a trend in society and this applies especially to the media and entertainment industries. Have you seen the quality and diversity of music improve thanks to say, MTV?

Needless to say, dumbing down should be resisted. IMHO people shouldn't be given a "McMenu" just because theyre easy and cheap to make and nearly everyone likes the flavor of 'em. People should be inspired and motivated to develop more personal interests and refined tastes and to broaden their horizons and perspectives.

It should be no surprise to learn that from a marketing point of view we are most easily and effectively viewed as cattle, to be herded and guided to the slaughterhouse. And because of that we're slowly turning into unhealthy, low quality Whoppers and Mcmenu's ourselves ;).

Hehe sorry for the rant, but i do feel it applies here.


Comment #5 by: mickey brown on 20 Jan 2009, 23:30 UTC reply to this comment

THE AUTHOR POINTS OUT THAT THE "MAIN" QUEST IS ONLY 15 HOURS BUT FORGETS TO MENTION THAT THERE IS OVER 300 HOURS OF SIDE QUESTS AND EXPLORATION. This is a free roam game, which does not focus on the main quest (like all of bethesda's games). In fact many of the side quests are twice as long as the main quest. This is not a 15 hour game, rest assured. In fact, i played for over 100 hours before I even began the main quest.


Comment #6 by: andrei.dumitrescu on 21 Jan 2009, 09:36 UTC reply to this comment

everyone: I never said that the main quest was just 15 hours long and that this is all the game can offer. I just pointed out the fact that Fallout 3 has two very separated audiences it aimed to attract and it had to accept some compromises to do this. Maybe the tone of the article does not convey it but I actually think Bethesda created a very good game in Fallout 3, even with the two audiences in games.

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