Dec 1, 2010 13:00 GMT  ·  By

After many complaints from gamers, Lionhead, the studio behind the recent Fable III, has finally issued the first patch for the role playing game, promising to fix many of the issues encountered by the players.

Lionhead admitted a few weeks ago that it is working in order to fix all of the problems reported by Fable III players, and many of them flooded our comment area with complaints about the bugs found in the role playing game.

Now, the company has finally issued a patch for the title, on the Xbox 360's Xbox Live online service, which fixes many problems with the questing system, performance and the online multiplayer.

Check out all of the fixes below.

Major Fixes

Sanctuary: Fixed numerous issues whereby Jasper would stop talking or whereby the world map would become unusable Quests: Tabletop: The Hobbes may not spawn in the last area causing the player to be unable to progress Quest: Tabletop: Online multiplayer: Player host is unable to vault off platform to Hobbe area Quest: Tabletop: Player can become stuck behind some rocks Quest: Tabletop: After defeating the hollowmen in the room with the lever the player is unable to progress Quest: The Masquerade: Player can become trapped in Reaver's mansion. Quest: The Masquerade: Player can fall out of the world Quest: GNOMES PART 1: Player can break script Live: The players fall out of the world (FOOTW) when transitioning from Shifting Sands to The Veiled Path Crash: Mourningwood guards audio Crash: During the quest "Peace, Love and Homicide"

Minor Fixes

General improvements to performance and frame rate World: Online multiplayer: Fast Travel area does not extend from end of level the "The Hole" to go to Mistpeak Valley World: Player can fall out of environment in Mistpeak Valley while in combat World: After proposing marriage, Bowerstone Castle cannot be selected as family home. World: If client repairs a house, the house goes from renting out to living in World: Player can become stuck during Castle Battle after vaulting over sandbags near burning cart World: Bowerstone Industrial: Player can fall off the world World: a fix for existing or future FOOTW situations World: Online multiplayer: No Particle Effects on Host Screen after Marrying another Player Live: Orbs do not always show up Live: Online multiplayer: Fixed an issue with sliding host in the sanctuary Live: Fixed several issues relating to gifting and receiving gifts in local and online coop Quest: Tabletop: Breadcrumb not leading to Demonic Chickens Saves: Fixed a few issues that could cause a corrupt save game slot World: Driftwood: Hero can become stuck inside of tree World: Shooting a crate creates a duplicate crate World: Black chicken in castle gardens flies straight up into the air for several seconds when kicked Speech: Japanese: Reaver is missing VO in one quest

At the same time, Lionhead revealed that many other fixes will arrive in later patches, so don't worry if some of the issues encountered by you in Fable III aren't fixed just yet.

"While we make every effort to include as many upcoming changes in our patch notes as possible, please be aware that some changes are unintentionally omitted," the release says.

"Where possible the title update will be retroactive, meaning if you've already experienced the issue in your game it will now be resolved. This is not applicable to all solutions."

Have you downloaded the new patch? If so, has you experience improved or are bugs still present in Fable III? Share your thoughts below.