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February 13th, 2007, 11:47 GMT · By

FPSs Still Not Handling Vista

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They didn't stop with just reporting the problem. Now gamers are so pissed that they've actually made up a list of FPS games that don't work properly on the new Windows Vista, they've filled up game forums with complaints and are gathering allies as we speak. They reported that during gameplay, graphical problems occurred, like frame rates and crashes. The problem seems to be the lack of backwards compatibility with Windows XP's
graphical engine, DirectX 9. Vista uses DirectX 10.

Experts have also jumped in to have a say in this and in their opinion, the problem is represented by the: "still-flaky software drivers, Vista's complexity, and a dearth of new video cards optimized for Vista's new rendering technology, DirectX 10." So that's the experts' opinion huh? How about an expert capable of fixing all the problems instead of jumping to conclusions? Gamers want Vista on their PC just because they want the best there is, instead they only get more trouble.

The modern FPS genre emerged at the point when home computers became sufficiently powerful to draw basic 3D graphics in real time. id Software's Wolfenstein 3D and Doom are considered to be the breakthrough games of the genre. More notable and newer examples of the genre include Unreal Tournament, the Half-Life series, Marathon, Counter-Strike, the Halo series, Perfect Dark, Killzone, Call of Duty, System Shock and others.

Now, don't get us wrong, from the first 3D shooter game to have made it on the PC to the shooter games available today, huge progress has been made regarding graphics, character movement and shooting, sound effects and playing online but the problem gamers with Vista are stuck with is mainly backwards incompatibility. That's practically the oldest and most common issue in programming and a company like Microsoft shouldn't have had such a hard time with it. Consoles anyone?

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