Crytek says creativity is all that's needed to adapt them

Jul 3, 2012 08:21 GMT  ·  By

Developer Crytek has repeatedly stated that it sees the future of video games as dominated by the free-to-play business model, but the company says that this does not mean that strong single-player content needs to disappear.

Cevat Yerli, the chief executive officer working at Crytek, has stated, “We’ll figure out how to make a game like Crysis 3 work. If the proposition is, the gamer gets the games for free, well, that’s better for the gamer. And what’s best for the gamer is best for the industry.”

The executive believes that only by making free-to-play easy to explain and to use can a company deliver a title that expands the limits of the genre.

He added, “Customers have to put up with all this crap right now, legal notices, copyright protection. The best way to get rid of all that is go free.”

“The gamers get what they want – free access – and if your game is good enough you can hook them in, whether that’s a single-player game, or multiplayer, or co-op, or an RPG, an RTS, or FIFA, or whatever, it really doesn’t matter,” he went on to say.

For Yerli, there’s no question that all these experiences can be adapted for free-to-play and developers only need to show creativity in order to adapt them.

Crytek has already implemented a social platform that is adapted for free-to-play, called GFace, and the first full-fledged title to take advantage of it will be Warface.

The Kiev studio of the company is handling development of the game and it is using the full possibilities of the CryEngine 3.

Launch is expected for some point during 2013.

Until then, Crytek is also set to launch the third full game in the Crysis franchise, which is being launched on home consoles and on the PC during February of next year, with a bigger open world and a new stealth bow.