Online services and systems are crucial to keep players interested in the game

Mar 14, 2013 08:07 GMT  ·  By

FIFA 14 Lead Producer, David Rutter, believes the game will retain its emphasis on connectivity through online services and companion applications, as lots of fans enjoy being able to compare their progress and performances with their friends.

FIFA 14 is set to appear this year and Electronic Arts' FIFA team, led by David Rutter, has plenty of ideas for the new installment in the football/soccer simulator franchise.

One of the key areas in which Rutter believes even more work is needed is the social front, as the game should certainly cater to players that like not just to play online but also to compare their performances with their friends and even participate in the popular FIFA Ultimate Team mode.

"I'd argue we're already there," Rutter told What Culture about FIFA's road to being more and more connected.

"For someone with a connected console you're completely connected with the EA Sports Football Club component of the game now. Everything you do in the game counts towards your level, you can see what your mates have been up to."

Rutter also highlighted the different ways being connected while playing FIFA benefits the player and allows him to interact with the game even more.

"We're delivering data updates on professional players and injecting challenges from real matches. You can download an App to keep track of your EASFC stuff, and manage your Ultimate Team too from the bus or workplace. You're right - it'll get even more like this in the next few years."

As of yet, not a lot of details are known about FIFA 14, the next installment in EA's extremely popular football/soccer series.

While Rutter and his team hope to add plenty of new things in the game, it's going to be interesting to see whether the new game will also appear on next-generation consoles like the PlayStation 4 or Xbox 720, besides the PC, PS3, Xbox 360, or Wii U.