Gamers have to balance the needs of the group with those of the individual

Jun 5, 2013 00:31 GMT  ·  By

A player who wants to truly enjoy Expeditions: Conquistador needs to have a little time and patience in order to read the blocks of dialogue that most conversations entail and keep track of the cast of characters that interact with the player as the experience progresses.

The development team at Logic Artists is fond of long conversations and, while I applaud their commitment, the results are a little inconsistent.

I followed all the conversations for about two hours and then I discovered that most of them lacked any real depth and that I could simply skim them to get the information I needed to reach my next objective.

That worked for a while, but I then got an event to break up a fight between two members of my expedition and I was pleasantly surprised to discover that the team aimed to bring some depth to the two involved characters.

The Spanish names and the weird titles that the natives have also makes it somewhat hard to recognize the various characters that are really important.

At its core, Expeditions: Conquistador is a mix of role playing and tactics, but the game still manages to inject a lot of emotion into the stories that it tells.

The setting helps because the conquistador period by itself introduces a lot of questions about the nature of humanity, the rights of the individual and the balance between warfare and diplomacy.

I chose to role play a little bit and create a protagonist that has little time for diplomacy, is very capable on the battlefield and cares deeply about the members of his own expedition.

I got myself into a lot of battles with natives, most of which I won, but I was happy to see that at every step, Expeditions: Conquistador gave players options to avoid the fight and deal with situations via diplomacy.