The upcoming shooter will land on the PC, Xbox One and PlayStation 4 platforms

Apr 14, 2014 09:27 GMT  ·  By

Turtle Rock's upcoming asymmetrical team shooter revolves around a unique premise of four players ganging up as a team of hunters and cornering a poor and harmless wild beast that attempts to kill and eat them all.

The core gameplay focuses around the interaction between the team of hunters, with each different class playing a certain role and bringing a unique array of abilities to the table. On the other side of things, a player assumes control of a deadly animal that tries its best to take down the hunters before they realize what happened, with the help of some nifty abilities.

Developer Turtle Rock has now revealed that they made some changes to the monster's upgrade system in order to provide players with more freedom and increase gameplay variety.

Originally, each monster had a set of skills that was added automatically with each evolution, providing a static progression model. Now, each monster has its own skill tree and is given some evolution points at every stage, allowing players to decide whether they want to make a few key abilities particularly powerful or if they want a more well-rounded build, that will provide versatility at the cost of raw power.

For now, there are no details regarding just how this will translate into gameplay, or whether the changes will create balance issues, but, on paper at least, more choices equal more fun.

Evolve is still missing an official release date, although rumors place it around late summer or fall. The game will come to the PC, PlayStation 4 and Xbox One platforms.