Softpedia
 

NEWS CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
Home > News > Games > Tips & Tricks

October 31st, 2006, 09:45 GMT · By Tudor Stefanescu

Eve Online Advanced Starter Guide

SHARE:

Adjust text size:


The first thing you need to do is to download the client and apply for a 14 day free trial account since there is no point in playing a game you dislike or wasting those precious two weeks when you can get a freebie. Once your account has been setup, it’s time to log in and head to the character creation screen.

Basically, you would want to build up your character according to its role, and there are a few options available. First off, you can have a well rounded character with all stats having a similar level, a build which is good for profession switching later in the game, recommended if you’re new and undecided. As a rule of thumb, traders require a lot of Charisma and Willpower; fighters generally rely on Perception and Willpower, while haulers, miners, scientists and tanker types absolutely need Intelligence and Memory. My advice is to go for a fighter type since it will provide you with enough entertainment running NPC missions and will open up the way for becoming a pirate, or pirate-killer, since PvP is the most important aspect of Eve Online play. Bearing this in mind, your goal is to create a character that is low on Charisma, but has extremely high Perception, high Intelligence and Willpower, and moderate Memory. Each race has 30 points distributed among the stats so if you’re going for a low stat, you can spend the points somewhere else. Therefore, the lineage with the best starting stats is the Caldari Achura, with the ancestry providing the +3 Memory bonus. Spend 3 extra points in Perception and 2 in Intelligence. Formal character training will consist in him working for the State War Academy, always on the path which boosts Frigate handling, because it will get you the most starting Learning Points. You now have a good character build with decent skills and you need to make some money and start training.

The best way to make money early in the game and win some faction standing in the process is by running agent missions. Although they are a time sink, you will come to enjoy the variety of ship setups and conditions brought forth, since you’ve been breed for war in the first place. Money will soon enough flow in, enabling you to buy skills off the market. At this point, you should download an Eve Online Skill Monitor and get a skill setup ready for the next 2-3 months. I’m going to reiterate what the skill monitor will confirm with hard data. This utility is good for keeping track of skills while you’re offline and has the means to notify players upon skill training completion. It is important to always train your skills, since Learning Points go on while offline. First and foremost train Instant Recall, Analytical Mind and Learning up to level three each, then do the same with Spatial Awareness and Iron Will. I would suggest further training to level 5 for Analytical
Mind and Spatial Awareness and getting their respective tier 2 counterparts, Logic and Clarity, to level 3 also. All in all, I would not recommend raising tier 2 learning skills unless you plan on extensively using them and playing Eve Online accordingly, for at least half a year. The Skill Monitor will help you develop good skill plans and they will ultimately show you if the time invested in learning will pay off or not. Don’t rush things, since learning will take up three to five weeks of your character’s time. Be sure to plug in some +1 implants, a cheap alternative to skill boosting. You will eventually switch to +3 implants when money will allow, which is usually right after you’ve purchased the first Battleship.

It’s never a good idea to trust the skill monitor 100%, so throw in some Spaceship Command skills so that you can fly Cruisers. Here you have a choice of either flying the slightly expensive Moa gunship, or the Caracal missile boat. I suggest you use the ship’s high slots to outfit as many weapons as possible and fit the medium slots with a target painter, a webifier, an afterburner and some shield extenders. Meanwhile, the low slots will definitely make up for the lack of skills with additional CPU or powergrid needs, because, let’s face it, you can barely pilot the cruiser as it is. It’s maybe the only part of the game where you can afford to be vulnerable, since players can’t really attack you without CONCORD blowing them out of the sky. As a rule of thumb, always insure your ship so that you won’t be left stranded with any options when your craft is destroyed. Eventually, every spaceship takes one too many hits. Cruisers will see you safely through level 2 agent missions and will prepare the way for flying Battlecruisers. The latter are essential in dealing properly with level 3 agent missions space rats (hostile NPCs) and provides a cheap alternative to the Battleships, which are demanding, both skill-wise and financially. It’s highly important since level 3 missions provide some of the best pay available in Eve Online for characters that like to solo, not to mention that it will take you a long time to gather the skills and resources needed to adventure on those perilous level 4 missions which will often enough require the help of another player. Battlecruisers are a different breed. Although the damage output will increase, it’s nothing dramatic, not compared to the massive boost in tanking abilities. I suggest you get tier 2 shield extenders, no less than five of them, the maximum number. Low Slots can be fitted with a ballistic control system for the extra punch and three shield power relays. The shield recharge time will drop to unbelievably low times, boosting the natural recharge rate through the roof. Forget about shield hardeners or shield boosters because you don’t need them with 15,000 shields and from 20 to 60 shield regeneration per second. Shield regeneration is lower when you are at full capacity and raises accordingly once your shield hit points drop, with a maximum effect at around 35%. As you kill your opponents, the overall damage per second done to your ship will decrease, along with an increase in regeneration. You will most of the time find yourself with half your shield up and enemies unable to damage you any further. Now that’s a sight! Be sure to stay in 0.5 security space where player pirates can’t attack. You will be sent into nearby systems which hold 0.4 and 0.3 status, but unless your gate is camped by a well organized gang, chances are you will survive every potential attack. It’s never a good idea to go away from the keyboard in low security space.

Once you’re done with training Learning and ship skills, you can properly start to strengthen your character with tanking and damage dealing abilities. Usually, there are choices to be made here. You can armor-tank or shield-tank, depending on which of these two statistics you want to boost by increasing the total amount and their respective damage resistances. The same goes for guns versus missiles, two ways of dealing damage. Guns have the advantage that can deal incredibly high damage, yet their use is situational, depending on the distance to the target. They also use cap while firing and impair to some extent the use of active shield boosters and hardeners, or any other cap draining modules. On the other hand, missiles have no such issues, yet they can be shot down with defender missiles by the opposition. Remember you are playing Caldari at the moment, and Caldari ships are known for their particularities. Having a good number of medium slots, over the few low slots also available, it’s safe to admit they are proficient at shield-tanking. By taking a look at the battleship setup, you can plainly see missiles are favored over guns in terms of damage dealing, so your options are pretty much set in stone once you’ve chosen the Caldari as your champions.

At this moment, you should be about three months into the game, with skills good enough for you to use various tier 2 implements like shield extenders, shield boosters, shield hardeners which will help you last longer in battle. Battleships should be in your league, so be sure to save up enough ISK and get yourself one. This is a turning point in your Eve Online existence because it will take you from 3 to 8 weeks to get your hands on a new ship, and chances are it will just be more crafty, but not necessarily significantly more powerful. Flying the Battleship is a rewarding experience in itself, yet you’ll eventually get bored, wanting to explore other possibilities. You must now think really well about the path you wish to take, since you’re going to leave the casual area of the game and enter the dedicated player area, where things suddenly get a lot more hardcore. Frigates, Destroyers, Cruisers, Battlecruisers and even Battleships have tier 2 counterparts with statistics you will come to love and envy at the same time, so there’s where you need to be heading. Be sure to check in-game each ship description to get a general idea of the vessel’s role, strengths and weaknesses before committing yourself to learning the skills. The fastest skills to learn will have you flying a Covert Ops ship or an Assault Frigate (in about 20 days), an Interceptor frigate with the option to go further and play the Interdictor tier 2 piece in about 24 extra days. Elite cruisers, also known as Heavy Assault Ships, will have you flying an assault frigate for an extra 35 days. I’m not even going to say anything about the elite battleship since the skill training times go off the charts. It’s hard to cover up the distance in skill points when you’re facing players that have been active for the past three years.

Although you’re a mean fighter, your stats are well balanced and you can actually switch profession at this point in the game. Since you have some faction standing built up, along with starter skills, you can safely use space station facilities when it comes to recycling, refining, manufacturing and research. You didn’t waste your time running missions; it was just one step in your ascension. So by all means, if training tier 2 ships is too much of a bother and you’ve had quite enough of more experienced players shooting you down in 0.0 space, be sure to switch to mining, industry or science. It can be just as rewarding money-wise, but this is a decision only you can make, so I’ll leave it to you.
Review imageReview imageReview imageReview imageReview imageReview image

TELL US WHAT YOU THINK:

319,562 hits · 36 comments · Link to this article · Print article · Send to friend · Subscribe to news

MUST-READ RELATED ARTICLES:


Eve Online 2006 Fanfest Details Unveiled

Eve Online Cash Subjected to Taxes?

Eve Online Economy Suffers 700 billion ISK Scam

EVE Online Readies the Largest Supercomputer in the Gaming Industry

EveMon - The Ultimate Eve Online Skill Monitor

READER COMMENTS:


Comment #1 by: jdean on 17 Nov 2008, 20:38 UTC reply to this comment

Way too confusing. I am a new player (logged under 4 hours) I have no idea what your talking about past agent missions

Comment #1.1 by: xD on 29 Jan 2011, 03:56 GMT

lmfao same

Comment #1.2 by: Birdman on 18 Mar 2011, 05:43 GMT

Guide wasn't actually that complicated. I've played Eve for about 4-8 hours now and this all makes sense to me. This is basically a crash course into a future of Eve, not completely a step by step guide for new players.

Very helpful information thank you. Also, very correct about Caldari being useful with missiles, i found out the hard way that they are not very good with Turrets

Comment #1.3 by: Laura Sky on 08 Jun 2011, 18:57 GMT

Well I found it easy to follow...good guide for beginers...gave me a good outline now it is up to me in time to make the overall decision. Thank you. Might have to reroll and try again. :)


Comment #2 by: moomoo the cow on 16 Dec 2008, 08:59 UTC reply to this comment

Hey man, you haven't seen confusing. Try learning python. That's confusing. Even the starter tutorials are confusing.

Comment #2.1 by: saxaholic0588 on 05 Dec 2009, 23:31 GMT

Seriously? Python's hard?

Comment #2.2 by: what? on 26 Apr 2010, 01:36 GMT

This is a STUPID comment. Python has nothing to do with the conversation. You're a friggin idiot.

Comment #2.3 by: RedHotSpur on 30 Aug 2010, 00:20 GMT

python is the easiest language there is! its right next to xhtml! its easy unless you have a learning dissability

Comment #2.4 by: YourMother on 08 Jun 2011, 22:52 GMT

Python is hard? Sure, its not stupid simple, but if you think thats hard, I forbid you from trying to learn C++.. You might die from just doing the Hello World tutorial.


Comment #3 by: Thanks on 24 Dec 2008, 18:57 UTC reply to this comment

thanks that was a awesome guide, but i highly suggest making a charac ter first, doing the tutorial then have a play around find things out
then make your serious character and follow the guide, the author has a clear understanding of the game, thanks!


Comment #4 by: Bobby@bob.com on 14 Jan 2009, 03:22 UTC reply to this comment

If you think this guide was to confusing .... Give up and don't play eve. If you can handle simple instructions this guide puts forward than you will never be able to successfully play this game. Or tye your own shoes for that matter.

Comment #4.1 by: Xavier on 25 Jun 2009, 19:41 GMT

Im surprised you can play EVE with that atrocious spelling

Comment #4.2 by: MSweazey on 11 Mar 2010, 01:55 GMT

Yeah, I would think you would proofread before calling someone else stupid.

Comment #4.3 by: Jake1988 on 04 Mar 2011, 16:13 GMT

Even the name "BillyBob" screams that he is a deep intellectual kinda guy. Im guessing Friday nights consist of a 12 pack of PBR with the sister in a kitty pool?

Comment #4.4 by: homosapien43245 on 19 Jun 2011, 02:52 GMT

yeah dude i thought this was kinda confusing but i have never played. Your words do not deter me from playing.

Comment #4.5 by: iahwhite on 11 Aug 2011, 07:25 GMT

LOL this spelling is HILARIOUS its like something you would see on Conan. Derr you are stoopid


Comment #5 by: joe on 20 Jan 2009, 10:11 UTC reply to this comment

this guide is brilliant if you know the basics of eve, the guy with under 4 hours play time really needs to wait till he's played for a few days before commenting on

this is an amazing stepping stone


Comment #6 by: Eeplord on 11 Feb 2009, 00:53 UTC reply to this comment

This is a great guide! I have just completed the tutorial and I didn't really like my ship. (I was trying to base it off the guardships in The Dragon Never Sleeps). Anyway the ship that you created here is almost exactly what I wanted. Thanks man!


Comment #7 by: Zhokra on 01 Mar 2009, 04:54 UTC reply to this comment

You should maybe mention to train some basic skills for utilizing after burners, tractor beams, self-repair and all that really basic handy stuff for ship slots.
Being able to fill your slots by the time you get tier2 missions is essential.


Comment #8 by: Galahad138 on 04 Apr 2009, 18:47 UTC reply to this comment

Awesome review i just bought the game and read this guide and i am fore sure going to go off of it as it seams this game ios very agressive and im not too agressive, well after i die a few thousand times i think ill get the hang of it maybe less with this guide.

Comment #8.1 by: Nash on 08 Jun 2009, 12:40 GMT

Galahad, EVE is only ever as aggresive as you want it to be. I have two characters, a miner and a fighter; both make money at roughly the same rate to begin with, but the styles of play are hugely different; mining involves almost no combat, and good business relationships can be made within corporations, advancing you to ice mining, manufacturing, research etc. No combat at all, if you'd like it that way :). PVP definitely isn't all EVE is about.


Comment #9 by: Vashkur on 08 Apr 2009, 11:10 UTC reply to this comment

Sweet guide : )

Answered a heap of Q's I had which I havn't been able to find answered anywhere else. Specially the charachter progression and time frames involved.

Nice 1 Props!


Comment #10 by: fossil on 03 Jun 2009, 17:27 UTC reply to this comment

I agree with comment 7. That is a crucial part of skill learning and making your ship alot more of an asset.


Comment #11 by: Sanchez on 09 Jul 2009, 16:48 UTC reply to this comment

His spelling is not that atrocious.. relax.


Comment #12 by: Adam on 03 Aug 2009, 02:49 UTC reply to this comment

Come on... Spelling is not that bad... calm down


Comment #13 by: Ian on 12 Aug 2009, 12:23 UTC reply to this comment

I have friends who play eve and im just considering going into it myself as these are the type of games i relish. This is a fantastic insigt on how to start and the author should have a big thankyou for putting time into sharing his experience and advice. Your a generous dude.


Comment #14 by: Senior Clean on 05 Oct 2009, 06:38 UTC reply to this comment

Excellent review bro
i know that u wrote it like 4 years ago now, but
make an updated one plz
that actually helped me, atleast alittle
and im sure its helped many others
do us all a favor =]


Comment #15 by: QG on 07 Oct 2009, 22:56 UTC reply to this comment

Eve has a lot of potential. The sort of thing that will keep it down is how helpful SOME of the people are NOT. There are way too many elitists on that game who think they're smarter than anyone else because they figured out how to play the game. They've been there years, someone new comes on and asks questions about something and gets slammed for being too stupid to understand (see comment #4 for a perfect example).

Alternately, there are WAY too many new players who get on there, won't do the tutorials, won't listen to advice given when they ask questions, just plain do NOT get it. The tutorials give a LOT of good basic training, and exploring the interface and reading will help you learn the game MUCH faster than just playing it. In other words, it's not like most MMOs out there where you can learn EVERYTHING you need to know just by running around and killing things...

So noobs, do the tutorials. Veterans, have some patience or just don't say anything :)


Comment #16 by: MadDogMcQ on 09 Oct 2009, 14:31 UTC reply to this comment

QG is CLEARLY a sensible person! I've seen all this before in the Flight/Combat sim worlds. In those circumstances, the online activity almost always involves "Full Realism" settings and newbies come along wanting to join in with "Arcade" settings, having not invested a single minute in learning the very basic stuff. Of course the veterans go off the scale in their scathing attacks.

Both camps should do what's right. Newbies should follow the tutorials/guides to learn all the fundamental stuff and Vets should go out of their way to encourage them to progress.

Personally, I've not even downloaded the trial yet. I'm still trying to gather data from the Eve Online Evelopedia so that I'm not going in totally blind. Pity there's not a printed book out there (A Dummy's Guide to EVE).


Comment #17 by: Kevin on 08 Jan 2010, 06:54 UTC reply to this comment

very good info. noobs should get used to the idea that they will spend the first 3 months just learning how much they don't know. When you start to recognize your mistakes.....you start learning.


Comment #18 by: Luke on 16 Mar 2010, 11:27 UTC reply to this comment

This is a solid review that I can agree with for new players. However, the comment on the importance of PvP in EVE may be overstated. PvP is a crucial element of the game, but success comes from the dynamics of market manipulation, corp and then alliance building and efficient ISK intake, both personally and for favored parties and interests. The dynamics of this game are too intricate to be subjected to statements that claim only PvP is important; it is a minor (yet siginficant) role in building your empire over time.


Comment #19 by: Chester on 23 Mar 2010, 11:22 UTC reply to this comment

No python is not hard trying learning Java and C++

Then again it is subjective

but Python is a mighty high level language, explore something lower maybe
Arm Assembly?


Comment #20 by: Paul StClair on 07 Feb 2011, 15:53 UTC reply to this comment

This article is out of date to some degree and the advice is good for a noob pilot but better information could be offered on some of these matters. With the learning skills now withdrawen from this game thus has now been truly opened up for better and qucker entry into the game strategy play in a number of regions. The old rules of development has changed and the evolution of said pilots has become more dynamic.
Best regards Paul St Clair


Comment #21 by: hacksys on 19 May 2011, 05:42 UTC reply to this comment

Guide is extremely helpful been playing for 2-3 years now and still learned a thing or 2


Comment #22 by: 8Bit_Submarine on 15 Jul 2011, 09:22 UTC reply to this comment

Great guide, cleared up a lot of things I didn't know about the game. Gives you plans for the future as well which helps. Thanks!


Comment #23 by: Not much of a talker on 20 Aug 2011, 22:14 UTC reply to this comment

you all talk too much

Copyright © 2001-2012 Softpedia. Contact/Tip us at

WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM