The leader of Epic Games has confirmed that at the moment his company is not working on any video game for the upcoming PlayStation Vita handheld because it’s not clear how big of an install base the device will have in the Western market that Epic traditionally targets.
But Mike Capps, who is the president of Epic Games, says that he has a team investigating the new platform and offering support for it in the Unreal Engine set of game development tools.
The executive told GamesIndustry that, “We were, I think, one of the very first people to get one and work with it and we were on stage at the launch, because we have a lot of licensees who are curious about it and so we did the first part.”
He added, “But we can’t really fully support that platform unless we’re shipping our own games, that’s how we know we know that platform, and it’s really important for us to do that. And so with Vita we’re not planning on shipping a game and so that means we’re pretty honest with folks and say ‘you can have the Vita code we’ve got but this is not the same as us having shipped on Xbox or iPhone’.”
Capps also says that there’s no pressure at
Epic to deliver a version of their games for all platforms saying that although Infinity Blade, which is only available on iOS powered devices, would be a good game on the Xbox 360 with support for Kinect the company will probably never port it.
The company believes that each gaming platform has unique features and porting too many titles will mean lesser experiences for gamers and less respect for the company.
Epic Games is set to unveil a new intellectual property during the upcoming VGA ceremony, probably a game that will arrive on the Xbox 360.