Playing Destiny, Abyss Odyssey, Wargame Red Dragon

Sep 12, 2014 16:57 GMT  ·  By

Andrei Dumitrescu: I plan to spend all this weekend inside, without spending any money or seeing any people, and my main video game for the period will be Hatoful Boyfriend, the pigeon dating simulation that is one part craziness and one part weirdness.

The experience is not very competitive and is more story than actual mechanics, but the strangeness of it all is so strong that I just want to see what else it can offer, then take screenshots and share them with friends, some of whom do not have any actual background about the title.

The game is replayable in many ways, but I will probably abandon it after one playthrough because I can see how it and the genre can eat away at my limited play time.

The rest of the weekend, when pigeons are too much for me, I plan to return to Wargame Red Dragon, playing just the new single-player Second Korean War campaign, which is both challenging and interesting.

Andrei Dobra plays Destiny

This weekend is all about Destiny as I want to make as much progress as possible in order to form a good review about the new multiplayer shooter from Bungie and Activision.

I already got the chance to try it out at different trade shows, such as Gamescom 2014, as well as during the alpha and beta stages on the PS4, where I was quite impressed with how the title handled the huge influx of players from all around the world.

Now, it's time to see just how the game handles in its final form and out in the wild, with many different users doing all sorts of different things throughout its various modes.

Radu Haulica engages with Abyss Odyssey

This weekend, my free time will be invaded by much more real world stuff than I would like to face, but like Mr. Anderson did when hearing the sound of inevitability, I'll just vault around a bunch. Since my busy schedule will only allow for bite-sized chunks of gaming, I'll try out a number of platformers, with the main course being Abyss Odyssey, a Chilean action platformer that throws a lot of original elements into the mix.

From procedurally generated stages to a wealth of different fighting video game-inspired moves and combos for your character, culminating in being able to play the game as most of the enemies you come across in the dungeon, the game caught my eye several months back and since then it's been steadily gnawing at my curiosity.

In addition to the gameplay side of the equation, its visuals have a pronounced art nouveau influence that also strikes my fancy, probably more than the actual platforming part itself, so hopefully it's going to be enough to carry me through the sludge of reality.