Playing Diablo 3, Civilization, Game of Thrones over the Easter weekend

Apr 18, 2014 16:45 GMT  ·  By

Andrei Dumitrescu: This is the Easter weekend, which means that I will be traveling to meet family in another town and spend time with them, enjoying traditional foods and drinks, while sharing stories about the past few months.

This means that I will put away the video games that I tend to engage with during the weekend in order to plan the ultimate social experience that involves dealing with a large family and with the way they interact when they see each other after a long time.

Regardless of where I am, I plan to keep up with Game of Thrones: Ascent, which can be easily played on a low-end computer and now even on phones, because my alliance is once again involved in a tense combat phase and they need me to chip in so that we can stay ahead of our rivals.

Andrei Dobra: This extended Easter weekend will, of course, be spent with my family, but that doesn't mean that I won't try to squeeze in some gaming time together with my wife. While we'll certainly team up in Diablo 3 to complete some more bounties and fight over who gets the most Legendaries, I'll also jump into a few other games, including Trials Fusion and Mechanical Escape.

I really liked Trials Fusion during my review process and I'm eager to go back to some of the stages and try to force a Gold medal on all of them. I also want to see the first tracks made by users now that the game is available worldwide.

I'll also try to find time for Mechanical Escape, a brand new platformer that promises to impress with a sharp visual style and some challenging stages, so let's hope I won't get annoyed due to its tough nature.

Radu Haulica: With Sid Meier's Civilization: Beyond Earth announced last weekend, I've been dusting off some old games and preparing to indulge in nostalgia over the weekend.

Civilization 5 and Alpha Centauri get a guaranteed spot, but I remember also liking some aspects of Civilization: Call to Power, especially the way land improvement near cities is handled, not requiring a dedicated unit, but instead using public works funds, which was a great way to deal with an otherwise tedious process.

I distinctly remember loathing the cumbersome interface ever since Microprose released the first Civ game, where the lack of automation features resulted in you having to manually click on everything, which gets really tiresome once you establish your 10th city and have to start all over with building the same stuff.

Whenever I play 4X games, I get bored with the lack of proper micromanagement and macromanagement pretty easily, and end up spending my time with the Civilopedia, which is probably what I'll end up doing this weekend too, especially with Alpha Centauri's research tree being so juicy and flavorful.