Developers might also restrict the size of Player vs. Player battles

Sep 27, 2011 17:41 GMT  ·  By

Publisher Trion Worlds and developer Petroglyph have announced that their MMO End of Nations has been pushed back to 2012, although neither company is willing to further narrow down the launch window.

Trion Worlds was initially aiming to release End of Nations during the fall of this year but at the moment the developers are not prepared to talk about why the delay has happened or when a beta stage might be initiated.

End of Nations is an interesting title because it is a MMO which will use real time strategy mechanics.

Players will be able to join one of two factions that are fighting against a tyrannical world government called the Order of Nations.

Each of the factions will have different units and special powers, allowing gamers to use a number of tactics in their games.

When not engaged in real time battles players will be able to participate in guilds, craft new items to use and prepare future plans.

Each player will have a chosen class and will be able to develop skills and abilities like in a more traditional MMO.

In late August Trion Worlds has announced that End of Nations will be offered under the free-to-play mode, allowing players to engage with it without paying anything, with revenue derived from microtransactions.

It seems that some of the initial goals of the development team at Petroglyph, like creating 50 player battles, have been a little to ambitious, with new demo material for the game showing a lower number of player engaged in the real time battles.

Petroglyph is well known for their work on such titles as Panzer General, Rise of the Immortals and Star Wars: Empire at War.

At the moment Trion World is working on delivering more content to its more traditional and fantasy oriented MMO, Rift, and is also working on Defiance, a MMO which uses first person shooter mechanics.