Electronic Arts Is Ready for the Challenges of Next Console Cycle

The company is creating tech to make development easier

Video game publisher Electronic Arts says that it is better prepared for the move to the next generation of home consoles than it was for the process that led to the creation of the first titles for the PlayStation 3 and Xbox 360.

Rajat Taneja, the chief technology officer at the company, is quoted by GamesIndustry as stating during the Morgan Stanley Technology, Media, and Telecom Conference that, “At EA, we have never been as prepared or more ready for the start of a new console cycle.”

The executive also says that new consoles from both Sony and Microsoft will have “between eight and ten times the power” of current console gaming devices and that they will be able to deliver “a level of gameplay experience that is unprecedented.”

Taneja has also commented on the X86 architecture that the next gen will use, which will help development teams to create in just a few days content that would have required months before.

He was referring directly to the new Frostbite 2 engine that Electronic Arts plans to use for a large number of titles, but the same is probably true for tech created by other companies.

During the New York PlayStation 4 launch event, Electronic Arts was the only big publisher that did not have a stage presence and did not reveal an actual game for the new Sony console.

Since then, EA has stated that it has plans to launch games for the new device and that official reveals will take place before and during E3 2013.

The PlayStation 4 seems to conform to most of the ideas that Taneja has about future hardware.

His statements also increase the credibility of rumors that the Xbox 720, which is expected to be revealed during late April, will use similar tech based around an X86 processor and DDR memory.

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