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April 20th, 2011, 08:55 GMT · By

Elder Scrolls V Will Use Some DirectX 11 Features, Not All of Them

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One of the biggest releases of the year is the Bethesda created The Elder Scrolls V: Skyrim, which is set to arrive in November, and the development team has worked hard to reassure gamers that they will be pushing forward the experience both in terms of mechanics and in terms of visuals.

But it seems that even though Bethesda is focused of taking full advantage of the PC as a platform the new Elder Scrolls game will not include full support for Microsoft's DirectX 11.

Todd Howard, who is the director of The Elder Scrolls V: Skyrim, has told Ausgamers, that, “We get performance gains out of 11, versus an older version, and there are specifics that does like tessellation and that kind of stuff; we aren’t taking advantage of that right now.”

He added, “But that doesn’t mean we won’t in the future, we just aren’t right now,” although it seems that, “Basically, it’s mostly a DirectX 9 game in terms of shaders work.”

Some pretty big recent releases on the PC, like Shogun 2: Total War from The Creative Assembly and Crysis 2 from Crytek also disappointed with the lack of full DirectX 11 support, but the developers quickly promised gamers that patches would deliver new graphics features.

It's not clear whether Bethesda has the same plan in mind, launching the PC version of Skyrim in the same state as the home console ones, without any DirectX 11, and then working to patch support in.

The Elder Scrolls V: Skyrim will see the player move to the north, playing in a land which is dominated by realistically simulated snow, and set to face yet another threat that could destroy the entire continent of Tamriel, the return of Alduin, who is the Nordic god of destruction.

The game will be launched on November 11 of this year.

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READER COMMENTS:


Comment #1 by: nt300 on 15 Nov 2011, 18:35 UTC reply to this comment

It's been fact that Game Developers are getting quite lazy. Why on earth would you design a game based on old XBOX 360 hardware that is rated as being more than 6 graphic generations behind where in FACT all games should be specifically designed for the more advanced PC then ported over to game consoles. This is hands down logical, by developing the games for PC technology; you are ensuring 100% quality. And the console ports would look better too.

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