Apr 20, 2011 08:55 GMT  ·  By

One of the biggest releases of the year is the Bethesda created The Elder Scrolls V: Skyrim, which is set to arrive in November, and the development team has worked hard to reassure gamers that they will be pushing forward the experience both in terms of mechanics and in terms of visuals.

But it seems that even though Bethesda is focused of taking full advantage of the PC as a platform the new Elder Scrolls game will not include full support for Microsoft's DirectX 11.

Todd Howard, who is the director of The Elder Scrolls V: Skyrim, has told Ausgamers, that, “We get performance gains out of 11, versus an older version, and there are specifics that does like tessellation and that kind of stuff; we aren’t taking advantage of that right now.”

He added, “But that doesn’t mean we won’t in the future, we just aren’t right now,” although it seems that, “Basically, it’s mostly a DirectX 9 game in terms of shaders work.”

Some pretty big recent releases on the PC, like Shogun 2: Total War from The Creative Assembly and Crysis 2 from Crytek also disappointed with the lack of full DirectX 11 support, but the developers quickly promised gamers that patches would deliver new graphics features.

It's not clear whether Bethesda has the same plan in mind, launching the PC version of Skyrim in the same state as the home console ones, without any DirectX 11, and then working to patch support in.

The Elder Scrolls V: Skyrim will see the player move to the north, playing in a land which is dominated by realistically simulated snow, and set to face yet another threat that could destroy the entire continent of Tamriel, the return of Alduin, who is the Nordic god of destruction.

The game will be launched on November 11 of this year.