Jul 25, 2011 08:30 GMT  ·  By

The new, rebooted Mortal Kombat has managed to do well when it launched earlier during the summer and the developers at NetherRealm Studios have worked hard to keep up player interest in the fighting game by launching downloadable content for the game.

But some players have been critical of the latest DLC announcement, which showed off Freedy Kruger, the movie character well known for his claws, as the latest character to be introduced to Mortal Kombat.

Ed Boon, who is the man in charge when it comes to the Mortal Kombat franchise, has told the official PlayStation Blog that, “It's kind of hard to choose a character who would fit well into the Mortal Kombat universe, with the blood and violence that's so associated with it. Kratos from God of War is a brutal, bloody character, so he makes sense.”

He added, “When we had the discussions about the DLC characters, we knew that we wanted to add a returning character, a new character, but also a guest character. That was one of the goals right from the beginning. A number of names were run by us: Jason, Michael Meyers and all those guys. Freddy Krueger, we felt, was the most instantly recognizable and he fits in with Mortal Kombat with his claws. It just seemed like the best fit.”

The developer says that the team has looked at other characters from horror and killer movies from the last three decades for inspiration, but that only Freddy Krueger made it into the game because the game creators found no way to introduce others into the strict Mortal Kombat fighting mechanics.

Boon also made clear that the NetherRealm team did not have any version of Krueger in mind when creating the video game character and only focused on making sure that iconic elements, like the striped sweater and the claws, make him instantly recognizable.