The classic shooter will also introduce some adventure elements

Jun 13, 2013 06:18 GMT  ·  By

Wolfenstein: The New Order was not one of the games I looked forward to seeing during E3 2013, but the presentation from developer MachineGames and the hands-on time that I spent with it changed my opinion of the first-person shooter reboot.

The team showed a level that ditches shooting altogether and has a more action-adventure vibe, with players meeting one of the main antagonists for the first time before making a narrow escape.

In a train's restaurant area, Blaskowicz is cornered by a Nazi female leader, accompanied by a combat robot and a male escort before being subjected to an Arian purity test that was filled with tension and anguish.

The protagonist finally escapes with his life and two cups of coffee before meeting a female character that will probably serve as romantic interest.

MachineGames seems interested in changing some of the core elements of Wolfenstein but at the same time, it understands that at its core, the game is a classic first-person shooter with a variety of weapons and enemies.

I got to play through a full level and I have discovered a game that's not afraid to use old-school mechanics like health kits and robot enemies while also challenging players in almost all combat encounters.

Wolfenstein: The New Order is a hard game and even very powerful weapons are not enough to stop the stream of enemies when they are not backed up by some solid tactical thinking.

Overall, the experience is very enjoyable and even while I died repeatedly at the hands of robots and Nazis, I itched for a chance to try the same battle again and finally defeat them.

Wolfenstein: The New Order will be out on the PC, the current generation of consoles, the PlayStation 4 from Sony and the Xbox One from Microsoft later in 2013.