Besides presenting some of the big features coming to the Xbox 360 in terms of software and the many dedicated Kinect games, Microsoft also highlighted at its E3 2011 press conference some hardcore games that will use the Kinect sensor in certain aspects of their gameplay.
[ADMARK=1 ]The first title to debut this support for Kinect was Electronic Arts' Mass Effect 3, confirming the rumors that appeared a few weeks ago, which proclaimed that the RPG would have a "Better with Kinect sensor"
mention on its Xbox 360 cover.
Fans shouldn't worry, as the integration of Kinect into Mass Effect 3 is very well done, and relates to the dialog and the combat aspects of the game.
More specifically, instead of using the controller in order to choose your responses, you can just say them out loud, and the game selects the replies based on the input from the Kinect.
What's more, during combat, you can issue orders to your squad mates by just speaking them out loud instead of pressing the regular buttons.
Check out a video demonstration of Kinect functionality in Mass Effect 3 below.
Ubisoft was next, depicting its upcoming Ghost Recon: Future Soldier, which enables support for Kinect not just when customizing weapons, where you can use your hands to select specific components or your voice to select loadouts, but also during the testing of these weapons, where you don't need a controller to wield or fire it, using just your hands, in a rather peculiar way.
Last but not least, Microsoft showcased its own Forza Motorsport 4 racing game, and how the title will use Kinect in order to track the head of the player and replicate them when he selects the cockpit view in the actual races, but also makes use of the sensor for certain voice commands that weren't yet detailed to the E3 public.
Expect Kinect to be integrated into even more Xbox 360 games in the following months, with Microsoft striking special partnerships with many third-party publishers for their upcoming games.