Chris Avellone wants to focus on story and metaphysics

Jul 26, 2012 20:41 GMT  ·  By

One of the main developers of the well-known Planescape: Torment has admitted that he is considering creating a spiritual successor to the game by dropping the Dungeons & Dragons mechanics and focusing on the elements that made the game special.

Chris Avellone, who is now part of the Obsidian development team, has told Games Industry that, “To be honest I don’t know if I’d want to do it as a Planescape game – I think a better approach would be to ignore the D&D mechanics and respect what Planescape was trying to do and what the game did and see if you can do what Fallout did when it became the spiritual successor to Wasteland.”

The developer believes that the core elements of Planescape are the metaphysics and the plane travel concept and not the battle mechanics.

He added, “We had to ignore certain spells, change up the class mechanic so that you can switch at any time you like by remembering abilities. That was stuff that D&D didn’t allow for, it was to restraining in some respects.”

Avellone believes that a new Planescape game might be funded using the Kickstarter crowd funding service.

At the moment the developer is part of the team that is working with inXile and with Brian Fargo on Wasteland 2, which was also funded via Kickstarter.

The team released the first screenshot from the Unity engine powered game in order to show fans that they were making progress.

Planescape: Torment was launched during 1999, developed by Black Isle Studios and published by Interplay Entertainment.

The game is best known for its deep character, complex dialog trees and interesting core mechanics.

Overhaul Games, the company which is trying to create an updated edition of the Baldur’s Gate titles, has also suggested that it might target other Infinity Engine powered games in the future, including Planescape: Torment.