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November 9th, 2009, 22:51 GMT · By Andrei Dumitrescu
Dragon Age: Origins – The Only Rogue in the Room |
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One of the big selling points for Dragon Age: Origins, the role playing game created by BioWare, is the varied origins which players can experience, sequences about two hours long that establish the background of the character the player is inhabiting, depending on the race and the class which he has chosen for the main protagonist. Some have expressed disappointment at the fact that the origins get recycled a little (for example, all the mages have the same back story),
but the fact which annoyed me the most was the presence of locked chests all through the origins, even if my character had no way of opening them. The trouble is that, from the beginning of Dragon Age right up to the moment when you get full control over your party, there are no rogues around for you to take to your party. So, unless you choose to actually play one, not a single one of the locked chests littered around the area will be opened and looted. Moreover, to this role playing lover at least, opening and looting chests is one of the quintessential aspects of playing an RPG. So it feels like a bit of betrayal not to see what's inside those locked chests, especially in the opening sequences when each potion and each object can make a difference in the battles. I understand that BioWare might have not included a rogue in the area for balance reasons or in order to place more impact on the appearance of the first one later during the story. But the locked chest issues might have been solved if they would have bothered to actually include the ability for fighters to try and force the lock with their weapon. Anyway, I would have even accepted the idea that trying to force locks open only is successful 10% of the time, but having an option is always more interesting for the player and more immersing than having no options at all. So I chose to be the only rogue in the room and play through as many of the origins as possible, cleaning up all the chests before trying any other character.
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READER COMMENTS: |
| Comment #1 by: DF on 15 Nov 2009, 00:09 UTC | reply to this comment | The rogue is in Lothering in Dane's refuge. It sits just on the other side of the stone bridge to the right. |
| Comment #2 by: ff on 18 Nov 2009, 16:03 UTC | reply to this comment | You're too set in the ways of previous RPGs, just let it go, what was in the chests anyway, some silverware and other trinkets you'll throw away 3 levels later? |
| Comment #3 by: Chad on 22 Nov 2009, 10:59 UTC | reply to this comment | No I agree. It was utterly annoying to me that there was no way to get in those chests. At least in the rest of the game you can back track with a lock picker but as far as the origins sections go it's hopeless. maybe in the typical cruel humor of bioWare the bloody things are either empty or something. just like the felon's coat debacle at Wade's armory. i lost out on that with my favorite character. blah.
I'm probably gonna end up playing again just to satisfy these curiosities since i have the city elf origin yet to do but judging by the amount of effort they may require i'll just have to get over it. |
| Comment #4 by: CheeseDoodle on 25 Nov 2009, 09:06 UTC | reply to this comment | It's VERY annoying. I'm playing a mage and I'm only at the Tower Of Ishal. Chest after f'ing chest I cannot unlock no matter what. WTF is the point of the this game? To annoy you to death? Why are there NO keys? Why can you not try and force the lock AT ALL? Bioware's older games had a force lock option. I just finished playing Diablo 2 (yeah I'm a bit behind on some games) and you could always find or buy keys to get into chests (true most of the stuff you found in that game wasn't useful to you, but at least you KNEW it instead of wondering constantly if you missed something).
I don't like the new fighting system compared to true AD&D games like Baldur's Gate. The whole weapon rating system and new way of using armor, etc. is just confusing, IMO. What's wrong with Armor Class, etc? from those games? They didn't want to pay the license fees for true AD&D anymore so they just made up inferior garbage? Yes, that's exactly the reason. It's the reason you don't recognize any spells or have any connection to the TRUE games of old. They're being cheap to rip you off. I didn't like the 3D view/system in Neverwinter Nights and I don't like it here either. I much prefer the Baldur's Gate system. At least Diablo 2 feigns a pseudo-3D view without being slow or constantly getting crap in the way of your view. You don't even have an option to lock the right mouse button for consistent movement. It INSISTS on making you rotate the entire world and then walk forward. You cannot walk your entire party in real time. You have to right click way-points to death. The battle scenes are BORING looking (again Diablo 2 BLOWS IT AWAY for excitement levels with actual sound effects when things are hit instead of just a flare of light more or less...(WTF) and keeps moving by NOT being set up for constant pause/battles which you MUST use here or you're 100% DEAD. The tactics options are more annoying than useful (you'd think having it auto-use a healing poultice on auto-use would be helpful, but then they're all gone and you cannot get more during some quests (they cannot call them healing potions or TSR would probably sue their butts so they have to call something a freaking "poultice" (UGH UGH UGH PUKE). Good luck if you "die" during battle (just an injury? Yeah, they take blow after blow and only get hurt when you run out of hit points...that makes sense) as unless you REALLY stocked up on injury kits, you're going to be injured a LONG LONG time (since you rarely find one and right now 2 out of my 4 people are injured and I cannot go to a store in the middle of a night while doing the tower mission). Spells are completely IMPOTENT. That is to say I used the cheat with the blood vials to advance like 5-6 levels beyond where I "should" be and despite that, I get killed OFTEN. Why? A massive spell like blizzard keeps you from regaining the mana you used until it's over so you're then prostrate within a few spells and become helpless and easy pickings, especially if at tactic engages a healing spell or something to "help" you out by using up all your mana. Diablo 2 would let you buy endless mana potions for cheap prices. Here, everything costs a freaking MINT and so you cannot afford to stock up early in the game so you just run out and then get wiped out. Fun Fun Fun. Geeze....WTF is Diablo 3 coming out? It looks SOOOOO much better, IMO. But Blizzard is taking their sweet time (as in like 8-10 flipping YEARS sweet time) because World of Warcraft is all they freaking care about. So screw them all. We haven't had REALLY good D&D type RPG games since the turn of the century, IMO. |
| Comment #5 by: UnsungSavior on 08 Dec 2009, 23:46 UTC | reply to this comment | I agree that nothing of value is in those chests, but on the other hand I'm a packrat who refuses to throw out many items in most RPGs. The option to break locks would be interesting, but then what about mages? can they magic it open? and if they could, why would you ever need a rogue? its a vicious circle, and while another rogue could have been included early in the game, it makes sense why there isnt one there. By the way, you really dont go that long without a rogue, daveth works just fine until lothering, and then lothering you get lelianna. |
| Comment #6 by: EvolutionaryUturn on 21 Dec 2009, 01:11 UTC | reply to this comment | Daveth cannot open all of the chests while he's with you (I think I counted 3) and he's not in your party after the Joining. Going through the tower to light the beacon EVERY chest is locked and your party is all warriors. It's pretty damn annoying. |
| Comment #7 by: Time Spiral on 21 Dec 2009, 19:52 UTC | reply to this comment | @CheeseDoodle
Are you serious? Granted, I'm playing the console version, so there are obvious differences. Should we take you even slightly seriously ... You're using cheats. Enough said, right? The game is level-balanced. So if you gain levels, the enemies get stronger. You die in battle frequently for two reasons: 1.) the game is difficult, and 2.) you suck at this game.
@all annoyed by "locked chests"
The locked chests are 'extras' for those taking the rogue class, or playing with a rogue in their party. It is a class benefit to be able to pick locks. Which is part of the game, built in by design. Would you leave a chest unlocked?
So ... seriously? Are you all kidding? Chests are one (1) of the ways to loot: enemy drops, boss drops, piles of rubble, plants, drawers, cabinets, barrels, crates ... the list goes on.
The "force-open" argument. Sure ... I suppose this might work in some cases. These are sturdy, robust, medieval fantasy, chests meant to function in a world of swords, axes, and hammers. Additionally, this is not pen and paper D&D. It is INCREDIBLY limited in scope when that comparison is made, so don't be silly and make that comparison. The game is not real life, so of course many options / consequences to actions are absent. If you want to open chests, learn how to pick locks, or recruit a rogue.
If you don't have enough health potions, learn the herbalism skill, stock up on flasks, and you're golden. Now, I also understand that the majority of this argument becomes moot after what, hour two of the game? So, get over it. |
| Comment #8 by: AE on 25 Dec 2009, 17:25 UTC | reply to this comment | So why not say have a spell of opening at some point or skeleton keys? You don't think mages would get frustrated at locked chests enough to make a spell to access them? Most games usually give that type of option. AD&D had the knock spell. Plus if you think it would be to much then put a chance of failure on it as well. I don't see the harm in adding something to that effect.
Look at mages who have healing plus there at healing potions. With mana regen there are mana potions plus lyrium deposits and yes the lyrium deposits I've seen are only in the Fade, but hey it's another option. Seems only fair to at least have one other option for locked items. |
| Comment #9 by: nirax on 27 Dec 2009, 21:02 UTC | reply to this comment | I agree it is very lame but Just go up to dragonagenexus.com and download then mage OPENLOCK spell addon. Problem solved! |
| Comment #10 by: lawls on 29 Dec 2009, 16:07 UTC | reply to this comment | @cheesedoodle
damn bro you sure got a lot of problems playing this game, while others (such as me) dont. and for your information, you dont have to point-click your way through the whole game. you can use the WASD keys and the "Move Freely/Hold Position" feature so that the entire party follows the party leader wherever he/she goes. it's not that hard to fully explore the game before complaining isnt it?
and this game isnt diablo 2 or whatever so stop comparing and stop complaining. just go back and play diablo 2 if you cant handle this game. poultices, injuries, tactics--it's called innovation bro. it's already 2010 so try to get over your diablo 2 fandom.
and you cheated? and got killed often? you gotta suck. period.
god, you whine a lot. |
| Comment #11 by: Dave on 15 Jan 2010, 14:53 UTC | reply to this comment | @Cheesedoodle
All I can say is you can QQ more.
Grow up kid, Dragon age is the real challenging RPG.
You don't expect having 1000 Mana pots in your inventory, while fighting the beastly dragon do you?..I don't see the fun nor any strategic in that.
I guess everyone has their own opinion in which RPG they most favour, but Dragon age is amongst one of the most strategic RPG i've encountered.
Dam, do us a favour and go back to your 'Rock age' RPG's boy, because you have no experience in the 20th century RPG gaming. |
| Comment #12 by: fffffff on 10 Feb 2010, 22:01 UTC | reply to this comment | Haha, wow. I'm as far into the game as what's-his-face and, sure, the chests are annoying, but...
How can you even expect to have formed an opinion when you're MAYBE 30 minutes into a game that is supposed to take 50+ hours to finish?
QQ indeed. |
| Comment #13 by: 9 Little Bees on 10 Aug 2010, 23:49 UTC | reply to this comment | I also found the locked chests quite annoying. Luckily, there's a mod that allows you to bash locks open, with a chance of damaging/losing the contents:
http://www.dragonagenexus.com/downloads/file.php?id=301
I feel it doesn't detract from the gaming experience and still maintains realism. |
| Comment #14 by: PIssed Mage on 01 Mar 2011, 16:38 UTC | reply to this comment | Absolutely. Not being able to open the chests is absolutely B.S.! And as for the idiot who said, "just let it go." I say to you, you have not the first idea about RPGs.
Anyone who does, knows that from the days of the very first few, back with the original Legend of Zelda on, opening chests has been a quintessential component. I think it's really absurd to put all of those chests and only one character can open them. RIDICULOUS!
Especially if you consider why? Why do you think only a few can open it? IT's all about ease of programming. |
| Comment #14.1 by: Durante on 29 Sep 2011, 21:24 GMT | Ever heard of party members?, only having Rogues lockpick helps mix up party setup/strategies. there are 2 recruitable Rogues in game. They don't come at the start of the game, so being the Rogue class has a bonus early on (first hour of the game). oh... and seriously its not like opening chests is some epic, amazing gameplay mechanic. Not *all* RPGs revolve around finding chests in order to beat a game. Most of the best items don't even require lock picking, its an added bonus for certain party setups. DA:O has you solve puzzles and make certain choices in order to obtain the best weapons and armour, etc | |
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