The artists can now be more imaginative with the design of the next game
By using the Frostbite 2 engine, Dragon Age 3: Inquisition has allowed artists to let their imagination loose, in ways that weren't possible with previous titles, like Dragon Age: Origins or Dragon Age 2, at least according to BioWare's Neil Thompson.Dragon Age 3: Inquisition is the next fantasy role-playing game from BioWare and, besides marking a new step in the franchise, it includes a variety of new features, like the fact that it's using the Frostbite 2 engine, previously employed by shooters like Battlefield 3 or Medal of Honor: Warfighter, or by racing titles like NFS: The Run.
According to BioWare's Neil Thompson, the new engine has also allowed the artists working on the game to be much more imaginative as they realized that their work would go directly into the game, instead of being reworked to fit into older engines.
"Dragon Age: Origins and Dragon Age 2 were both done using BioWare's own Eclipse engine, and it was starting to creak a little bit when Dragon Age 2 came out," Thompson told OXM.
"Inquisition is being done on the Frostbite 2 engine and it is an astonishingly powerful engine."
Thompson even admits that the BioWare artists were disappointed with the general look of the first two titles because the engine wasn't capable of rendering their own views of the game's world.
"The Dragon Age artists were always slightly disappointed at how their work was visualised in the final product with Eclipse, but with Frostbite, they've just done some amazing stuff," he revealed.
"There was a pre-production period where almost on a weekly basis I'd be sitting in the environment reviews and being blown away by what was coming out - it looks stunningly beautiful. So I think when we do start releasing screenshots, people won't be disappointed."
Thompson also hinted that the fantasy world of Dragon Age 3 would be beautiful in different ways and that the game would attract plenty of players with the color palette that dismisses brown and grey.