Dragon Age 2, the successor to last year's Dragon Age: Origins, will have an improved downloadable content strategy, at least judging by the statements of its lead designer, Mike Laidlaw.
According to the BioWare Edmonton Executive,
Dragon Age: Origins was a great title, but the DLC that was released for it after the initial launch is where his team really shined in terms of ideas and new features.
Origins received a lot of special add-ons, which introduced an array of features demanded by players, from weapon lockers to the redistribution of skill points or stamina draughts.
Laidlaw shared a few details with
Destructoid on how the DLC packs were actually created by the team.
"We took ... the best parts of [Origins and Awakenings], the parts that we are very proud of and very passionate about. Team-based combat, epic story, having the world of Dragon Age stay the world of Dragon Age, not some weird hybrid -- these are all things that we put a lot of effort into and we're very very happy with. And then, we continue to refine."
"So, we look at what we have in DLC: Where were our successes? Where were our failures? And we live up to them, the same way we did with Origins."
The whole development team has listened to the fans after releasing all of the DLC, and learned about key insight that will be included in the eventual content for Dragon Age 2.
"The lesson that we've learned from that [response] is that what people want is more content, a bigger pack that's a little weightier per piece. Maybe a little bit less of it as a result, because there's only so much effort to go around."
"And that they want it to be more of an add-in instead of an add-on, if that's not too fine a definition."
Dragon Age 2 will bring quite a lot of new features on top of the original's experience, and it's great to hear that the eventual DLC will also live up to the expectations of players.
Dragon Age 2 is set to be launched for the PC, PlayStation 3 and Xbox 360 on March 8, 2011, in North America, and March 11 in Europe.