Mar 23, 2011 08:35 GMT  ·  By

StarCraft II, Blizzard's massively successful real-time strategy game, has just received its newest patch in the form of update 1.3.0, which, like always, brings a huge amount of small changes, improvements and fixes to the popular title.

Blizzard has been taking care of StarCraft 2 since its release, launching an impressive number of patches designed to improve balancing and fix any underlying issues with the strategy game.

Now, patch 1.3.0 is live on the company's Battle.Net online service, bringing a huge amount of changes, both for its gameplay, its menu system as well as the special editor which can be used to customize your StarCraft II experiences.

Check out some of the most important bugfixes included in update 1.3.0 for StarCraft II below.

Achievements  -Fixed a bug where players were not receiving "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" achievements after completing the appropriate number of missions.

Battle.net -Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.

Gameplay

-StarCraft II will continue running if corrupt textures/models/sounds are encountered. -Conversation skipping and trigger skipping now share the same hotkey. -The notification that a player left the game during a paused game is no longer delayed until the game is unpaused. -Cheat codes now only accept official names. -Unit response sounds are now updated immediately when the selection changes. -Unit death will no longer show units on the other side of line of sight blockers that weren’t already visible. -Units ordered to load into a transport now follow the transport if the transport fills up and they have no other orders. -Units inside a Bunker no longer disappear if the bunker is destroyed and surrounded by Force Fields. -Units can now be revived multiple times. -Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can. -Revivable abilities now show revivable units all the time. If they cannot currently be revived, the buttons are shown disabled. -The revive ability now works with multiple dead units. -Revived units now properly dispatch a trigger event when killed again. -Added additional information to unit tooltips in the tech trees. -Fixed an issue with not being able to land where you just lifted off if there was a nearby unit. -Fixed an issue where you could push Hold Position units by Move/Hold Position spamming. -Fixed an issue to prevent Force Fields from pushing units during construction. -Fixed an issue with creep destroying more foliage than it should, and made foliage destruction by creep faster. -Fixed an issue with custom global hotkeys in grid profiles overlapping with unit command buttons. -Fixed an issue placing Terran add-on buildings when multiple buildings were selected. You can check out the complete list of changes included in update 1.3.0 right here.

The new patch will be automatically downloaded and applied to your copy of StarCraft II the next time you start it up.

Blizzard wants to add more new features in the near future to the game, with the most important being the special Marketplace, which will allow gamers to share and market their own custom creations made with the StarCraft II editor.