Get it right now via Origin and hopefully improve the game

Dec 16, 2013 14:15 GMT  ·  By

Battlefield 4 has just received a brand new update on the PC, designed to solve quite a few different issues encountered by players on that platform, while improving the actual multiplayer infrastructure.

Battlefield 4 came out in late October and, since then, developer DICE has been quite busy trying to solve the many different bugs and issues reported by users from all around the world on all platforms (PC, PS3, Xbox 360, PS4, Xbox One).

Now, a fresh update has just gone live on the PC, designed to resolve quite a few major problems, from crashes, to certain issues relating to DirectX 11.

What's more, the patch also improves the game's multiplayer infrastructure in order to ensure that kills are properly recorded when they happen.

Check out the full changelog below, via Battlelog.

Dec 16 PC Game Update Notes

-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this. -Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents. -Fixed one of the issues related to the so-called “Netcode” (see below for details) -Fix for player tags not always showing when needed to, resulting in players shooting team members. -Fix for graphical flickering appearing on terrain. -Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode. -Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed. -Fix for players getting stuck in the kill camera after being revived. -Fix for the game mode specific ribbons being counted twice in the multiplayer progression. -Made the NVidia 331.82 driver version mandatory for all players. -Disabled DirectX 11.1 on NVidia cards that have outdated drivers. -Fixed driver version not being properly detected on NVidia Optimus systems. -Fixed a minor crash that could occur when bringing up the scoreboard. -Fix for the issue where the game would get stuck in loading screen when players tried to join a Second Assault map without actually owning Second Assault.

“Netcode” improvement -We’ve addressed the so called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.

The new Battlefield 4 patch is already available for download on PC via Origin.