New build brings many balance tweaks to champions and improvements to gameplay

Jan 15, 2014 08:57 GMT  ·  By

Riot Games has just rolled out 2014's first big patch for League of Legends, in the form of update 4.1, which introduces a few changes to core systems like the vision one, but also makes a wide variety of balance tweaks to many champions.

League of Legends is one of the most popular online games out there, amazing millions of players with its MOBA experience.

For the new year, Riot Games is planning on making the game even more popular and has started addressing some of the latest issues with patch 4.1, the first major update of 2014.

"The general theme of patch 4.1 is more refinement and tuning. We’re in the process of de-fogging more of those outliers like Shyvana, Riven and Annie. That said, now that the dust has settled we can also take another look at modernizing certain items (the Spirit line of jungle items, for example) and systems (2v1 lane swaps)," the studio said.

There are two major changes to core systems included in the patch, dealing with Vision and Summoner's Rift, specifically the 2v1 lane swaps.

Check out those details below, while the many balance tweaks can be admired on the official website.

Vision Code Changes

- While these changes won’t be immediately noticeable at first, you should see some positive differences over time with vision becoming more dynamic and responsive. These changes let us do more with vision while tackling larger issues in 2014. No promises for now as to what timelines we’ll be hitting with our updates, but hopefully you’ll be able to see the difference. - In-game vision should now be more responsive and dynamic as it interacts with abilities (like Lux’s Lucent Singularity) - Ward sweeping abilities will now cause wards to darken the fog of war when they are disabled. - Projectiles should register more quickly when a champion casts an ability from the fog of war

Summoner's Rift - With these changes, we want to tackle the 2v1 lane swaps that many competitive teams have adopted in order to shut down enemy laners while also taking quick objectives. Initiating a 2v1 lane swap to shut down an opponent should have inherent risks, like leaving your bottom tower vulnerable to early pushes. - Outer turrets no longer gain bonus armor and magic resist for the first eight minutes of the game. - Top and middle lane outer turrets now have 20 damage reduction from champion basic attacks.

The new League of Legends patch 4.1 is already available for download via Softpedia or the in-game launcher.